Reveal

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{4D} Reveal

Reveal(TIM)

Progressively reveals the screen to unveil the scene. Required to start a new scenario.

WARNING: Ending an event before a Reveal command has finished will automatically kick the player out to the World Map, even if another event is supposed to play.

Also, doing a second Reveal before one Reveal ends will cause the field pointer used in battles to appear invisibly on the map, allowing the player to pan around and manipulate the camera.


See also: {4C} ChangeMap


Time : Byte (unsigned)

Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.

  • 030 = 0,5 second
  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 255 = 4,25 seconds

MUST BE AT LEAST 001