Check Allies/Enemies that can be Targeted
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Check Allies/Enemies that can be Targeted 0017bc78: 27bdffc0 addiu r29,r29,0xffc0 0017bc7c: afb5002c sw r21,0x002c(r29) 0017bc80: 00a0a821 addu r21,r5,r0 r21 = Can Hit Enemies Flag 0017bc84: afb60030 sw r22,0x0030(r29) 0017bc88: 00c0b021 addu r22,r6,r0 r22 = Can Hit Allies Flag 0017bc8c: afb70034 sw r23,0x0034(r29) 0017bc90: 00e0b821 addu r23,r7,r0 r23 = 255 AoE check 0017bc94: 308400ff andi r4,r4,0x00ff r4 = Attacker/Self? ID 0017bc98: 000410c0 sll r2,r4,0x03 ID * 8 0017bc9c: 00441023 subu r2,r2,r4 ID * 7 0017bca0: 00021180 sll r2,r2,0x06 ID * 448 0017bca4: afb30024 sw r19,0x0024(r29) 0017bca8: 00809821 addu r19,r4,r0 r19 = Attacker/Self ID 0017bcac: afb00018 sw r16,0x0018(r29) 0017bcb0: 00008021 addu r16,r0,r0 Unit Counter = 0 0017bcb4: afb20020 sw r18,0x0020(r29) 0017bcb8: 34120001 ori r18,r0,0x0001 r18 = 1 0017bcbc: afb1001c sw r17,0x001c(r29) 0017bcc0: 00008821 addu r17,r0,r0 Pointer Mod = 0 0017bcc4: afbf0038 sw r31,0x0038(r29) 0017bcc8: afb40028 sw r20,0x0028(r29) 0017bccc: 3c018019 lui r1,0x8019 0017bcd0: 00220821 addu r1,r1,r2 0017bcd4: 903408d1 lbu r20,0x08d1(r1) Load Unit's ENTD Flags 0017bcd8: 02002021 addu r4,r16,r0 r4 = Unit Counter 0017bcdc: 0c05ef74 jal 0x 0017bdd0 -->Check_if_Unit_can_be_Targeted 0017bce0: 27a50010 addiu r5,r29,0x0010 r5 = Stack Pointer 0017bce4: 1440001c bne r2,r0,0x 0017bd58 Branch if Unit Can't be targeted 0017bce8: 00000000 nop 0017bcec: 3c018019 lui r1,0x8019 0017bcf0: 00310821 addu r1,r1,r17 0017bcf4: 90220a86 lbu r2,0x0a86(r1) Load Unit's Modified ENTD Flags 0017bcf8: 00000000 nop 0017bcfc: 02821026 xor r2,r20,r2 0017bd00: 16700002 bne r19,r16,0x 0017bd0c Branch if Attacker/Self ID != Unit Counter 0017bd04: 00402021 addu r4,r2,r0 Teams Different? = Differing ENTD Flags 0017bd08: 00002021 addu r4,r0,r0 Teams Different? = False 0017bd0c: 8fa30010 lw r3,0x0010(r29) Load Tile ID 0017bd10: 00000000 nop 0017bd14: 00031080 sll r2,r3,0x02 ID * 4 0017bd18: 00431021 addu r2,r2,r3 ID * 5 0017bd1c: 3c038019 lui r3,0x8019 0017bd20: 24632dd8 addiu r3,r3,0x2dd8 0017bd24: 00431821 addu r3,r2,r3 0017bd28: 90620000 lbu r2,0x0000(r3) Load Tile's AoE 0017bd2c: 00000000 nop 0017bd30: 10400009 beq r2,r0,0x 0017bd58 Branch if AoE = 0 0017bd34: 30820030 andi r2,r4,0x0030 0017bd38: 14400002 bne r2,r0,0x 0017bd44 Branch if Teams are different 0017bd3c: 32c200ff andi r2,r22,0x00ff r2 = Can Hit Allies Flag 0017bd40: 32a200ff andi r2,r21,0x00ff r2 = Can Hit Enemies Flag 0017bd44: 10400003 beq r2,r0,0x 0017bd54 Branch if Ability can't target this unit 0017bd48: 00000000 nop 0017bd4c: 0805ef56 j 0x 0017bd58 0017bd50: a0720001 sb r18,0x0001(r3) Store Tile Targeted? = True 0017bd54: a0600000 sb r0,0x0000(r3) Store Tile Targeted? = False 0017bd58: 26100001 addiu r16,r16,0x0001 Unit Counter ++ 0017bd5c: 2a020015 slti r2,r16,0x0015 0017bd60: 1440ffdd bne r2,r0,0x 0017bcd8 Branch if Unit Counter < 0x15 0017bd64: 263101c0 addiu r17,r17,0x01c0 Pointer Mod += 0x1c0 0017bd68: 32e200ff andi r2,r23,0x00ff 0017bd6c: 1440000c bne r2,r0,0x 0017bda0 Branch if AoE = 255 0017bd70: 00008021 addu r16,r0,r0 Tile Counter = 0 0017bd74: 34040001 ori r4,r0,0x0001 Tile Targeted? = True 0017bd78: 3c038019 lui r3,0x8019 0017bd7c: 24632dd8 addiu r3,r3,0x2dd8 0017bd80: 90620000 lbu r2,0x0000(r3) Load Tile's AoE 0017bd84: 00000000 nop 0017bd88: 10400002 beq r2,r0,0x 0017bd94 Branch if AoE = 0 0017bd8c: 26100001 addiu r16,r16,0x0001 Tile Counter ++ 0017bd90: a0640001 sb r4,0x0001(r3) Store Tile Targeted? = True 0017bd94: 2a020200 slti r2,r16,0x0200 0017bd98: 1440fff9 bne r2,r0,0x 0017bd80 Branch if Tile Counter < 0x200 0017bd9c: 24630005 addiu r3,r3,0x0005 Pointer += 5 0017bda0: 8fbf0038 lw r31,0x0038(r29) 0017bda4: 8fb70034 lw r23,0x0034(r29) 0017bda8: 8fb60030 lw r22,0x0030(r29) 0017bdac: 8fb5002c lw r21,0x002c(r29) 0017bdb0: 8fb40028 lw r20,0x0028(r29) 0017bdb4: 8fb30024 lw r19,0x0024(r29) 0017bdb8: 8fb20020 lw r18,0x0020(r29) 0017bdbc: 8fb1001c lw r17,0x001c(r29) 0017bdc0: 8fb00018 lw r16,0x0018(r29) 0017bdc4: 27bd0040 addiu r29,r29,0x0040 0017bdc8: 03e00008 jr r31 0017bdcc: 00000000 nop