Set Rotation matrix elements

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Revision as of 20:31, 21 January 2022 by Orkney (talk | contribs) (Orkney moved page Three Angle Sine and Cosine Maths to Set Rotation matrix elements)
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Parameters : r4 = pointer 1 : 0x00 Angle A
                              0x02 Angle B                
                              0x04 Angle C
             r5 = pointer 2 (will hold return values)
			  
Returns : On pointer 2 (r5)			  
              0x00 Cos(C)*Cos(B)*4096
              0x02 -Sin(C)*cos(B)*4096
              0x04 Sin(B)*4096
              0x06 ( [Sin(C)*Cos(A)]-[Cos(C)*Sin(B)*Sin(A)] )*4096
              0x08 ( [Cos(C)*Cos(A)]+ [Sin(C)*Sin(B)*Sin(A)] )*4096
              0x0a Cos(B)*Sin(A)*4096 
              0x0c ( [Sin(C)*Sin(A)]+[Cos(C)*Sin(B)*Cos(A)] )*4096
              0x0e ( [Cos(C)*Sin(A)]-[Sin(C)*Sin(B)*Cos(A)] )*4096
              0x10 Cos(B)*Cos(A)*4096 
---------------------------------------------------------------------------------------------------------
0001d658: 848f0000 lh r15,0x0000(r4)        |r15 = value at 0x00 (A)
0001d65c: 00a01021 addu r2,r5,r0            |r2 = Stack pointer 2
0001d660: 05e1000e bgez r15,0x0001d69c      #If A < 0x00
0001d664: 31f90fff andi r25,r15,0x0fff      |r25 = remainder of A/4096 
0001d668: 000f7823 subu r15,r0,r15               |r15 = positive value of A
0001d66c: 05e10001 bgez r15,0x0001d674           #if A < 0x00  (never true ? And useless) does nothing since it jumps two lines below…)
0001d670: 31ef0fff andi r15,r15,0x0fff           |r15 = remainder of A/4096
0001d674: 000fc080 sll r24,r15,0x02              |r24 = A remainder * 4
0001d678: 3c198003 lui r25,0x8003                |r25 = 0x80030000
0001d67c: 0338c821 addu r25,r25,r24              |r25 = 0x80030000 + offset
0001d680: 8f39bee8 lw r25,-0x4118(r25)           |r25 = Cos(A)*4096 & Sin(A)*4096
0001d684: 00000000 nop                           |
0001d688: 0019c400 sll r24,r25,0x10              |
0001d68c: 0018c403 sra r24,r24,0x10              |r24 = sin(A)*4096
0001d690: 00185823 subu r11,r0,r24               |r11 = - sin(A)*4096
0001d694: 080075af j 0x0001d6bc                  >>jump to next angle
0001d698: 00194403 sra r8,r25,0x10               |r8 = cos(A)*4096
0001d69c: 0019c080 sll r24,r25,0x02         |Else (r15>0x00) r24 = r15 remainder * 4
0001d6a0: 3c198003 lui r25,0x8003                |r25 = 0x80030000
0001d6a4: 0338c821 addu r25,r25,r24              |r25 = 0x80030000 + offset
0001d6a8: 8f39bee8 lw r25,-0x4118(r25)           |r25 = Cos(A)*4096 & Sin(A)*4096
0001d6ac: 00000000 nop                           |
0001d6b0: 0019c400 sll r24,r25,0x10              |
0001d6b4: 00185c03 sra r11,r24,0x10              |r11 = sin(A)*4096
0001d6b8: 00194403 sra r8,r25,0x10               |r8 = cos(A)*4096
0001d6bc: 848f0002 lh r15,0x0002(r4)        |r2 = Angle value at Stack pointer 1 0x02 (B)
0001d6c0: 00000000 nop                      |
0001d6c4: 05e1000e bgez r15,0x0001d700      #if B< 0x00
0001d6c8: 31f90fff andi r25,r15,0x0fff      |r25 = remainder of B/4096
0001d6cc: 000f7823 subu r15,r0,r15               |r15 = positive value of B
0001d6d0: 05e10001 bgez r15,0x0001d6d8           if B < 0x00  (never true ? And useless jump 2 lines below)
0001d6d4: 31ef0fff andi r15,r15,0x0fff           |r15 = remainder of B/4096
0001d6d8: 000fc080 sll r24,r15,0x02              |r24 = r15 remainder * 4
0001d6dc: 3c198003 lui r25,0x8003                |r25 = 0x80030000
0001d6e0: 0338c821 addu r25,r25,r24              |r25 = 0x80030000 + offset
0001d6e4: 8f39bee8 lw r25,-0x4118(r25)           |r25 = Cos(B)*4096 & Sin(B)*4096
0001d6e8: 00000000 nop                           |
0001d6ec: 00196400 sll r12,r25,0x10              |
0001d6f0: 000c6403 sra r12,r12,0x10              |r12 = Sin(B)*4096
0001d6f4: 000c7023 subu r14,r0,r12               |r14 = - Sin(B)*4096
0001d6f8: 080075c9 j 0x0001d724                  >>jump to next angle
0001d6fc: 00194c03 sra r9,r25,0x10               |r9 = cos(B)*4096
0001d700: 0019c080 sll r24,r25,0x02         #Else (B > 0x00) r24 = r15 remainder * 4
0001d704: 3c198003 lui r25,0x8003                |r25 = 0x80030000
0001d708: 0338c821 addu r25,r25,r24              |r25 = 0x80030000 + offset
0001d70c: 8f39bee8 lw r25,-0x4118(r25)           |r25 = Cos(B)*4096 & Sin(B)*4096
0001d710: 00000000 nop                           |
0001d714: 00197400 sll r14,r25,0x10              |
0001d718: 000e7403 sra r14,r14,0x10              |r14 = sin(B)*4096
0001d71c: 000e6023 subu r12,r0,r14               |r12 = -Sin(B)*4096
0001d720: 00194c03 sra r9,r25,0x10               |r9 = cos(B)*4096
0001d724: 012b0019 multu r9,r11             |(cos(B)*4096)   *    (sin(A)*4096)
0001d728: 848f0004 lh r15,0x0004(r4)        |r15 = value at 0x04 (C)
0001d72c: a4ae0004 sh r14,0x0004(r5)        |Store sinus(B) at pointer 2 0x04
0001d730: 0000c012 mflo r24                 |r24 = cos(B)* sin(A) *4096²
0001d734: 0018c823 subu r25,r0,r24          |r25 = - cos(B)* sin(A) *4096²
0001d738: 00197303 sra r14,r25,0x0c         |r14 = - cos(B)* sin(A) *4096
0001d73c: 01280019 multu r9,r8              |cos(B)*4096  *    cos(A)*4096
0001d740: a4ae000a sh r14,0x000a(r5)        |Store - cos(B)* sin(A) *4096 at pointer 2 0x0a
0001d744: 05e10011 bgez r15,0x0001d78c      #if C< 0x00
0001d748: 31f90fff andi r25,r15,0x0fff      |r25 = remainder of C/4096
0001d74c: 0000c012 mflo r24                      |r24 = cos(B)* cos(A)*4096²
0001d750: 00187303 sra r14,r24,0x0c              |r14 = cos(B)* cos(A)*4096
0001d754: a4ae0010 sh r14,0x0010(r5)             |Store cos(B)* cos(A)*4096 at pointer 2 0x10
0001d758: 000f7823 subu r15,r0,r15               |r15 = positive value of C
0001d75c: 05e10001 bgez r15,0x0001d764           #Useless two lines branch
0001d760: 31ef0fff andi r15,r15,0x0fff           |r15 = remainder positive value of C
0001d764: 000fc080 sll r24,r15,0x02              |r24 = offset for cos&sin table (angle * 4)
0001d768: 3c198003 lui r25,0x8003                |r25 = 0x80030000
0001d76c: 0338c821 addu r25,r25,r24              |r25 = 0x80030000 + offset
0001d770: 8f39bee8 lw r25,-0x4118(r25)           |r25 = Cos(C)*4096 & Sin(C)*4096
0001d774: 00000000 nop                           |
0001d778: 0019c400 sll r24,r25,0x10              |
0001d77c: 0018c403 sra r24,r24,0x10              |r24 = Sin(C)*4096
0001d780: 00186823 subu r13,r0,r24               |r13 = -Sin(C)*4096
0001d784: 080075ee j 0x0001d7b8                  >>Jump to multiplication
0001d788: 00195403 sra r10,r25,0x10              |r10 = Cos(C)*4096
0001d78c: 00007812 mflo r15                 #Else (C > 0x00) r15 = cos(B)* cos(A)*4096²
0001d790: 000f7303 sra r14,r15,0x0c              |r14 = cos(B)* cos(A)*4096
0001d794: a4ae0010 sh r14,0x0010(r5)             |Store cos(B)* cos(A)*4096 at pointer 2 0x10
0001d798: 0019c080 sll r24,r25,0x02              |r24 = offset for cos&sin table (angle * 4)
0001d79c: 3c198003 lui r25,0x8003                |r25 = 0x80030000
0001d7a0: 0338c821 addu r25,r25,r24              |r25 = 0x80030000 + offset
0001d7a4: 8f39bee8 lw r25,-0x4118(r25)           |r25 = Cos(C)*4096 & Sin(C)*4096
0001d7a8: 00000000 nop                           |
0001d7ac: 0019c400 sll r24,r25,0x10              |
0001d7b0: 00186c03 sra r13,r24,0x10              |r13 = Sin(C)*4096
0001d7b4: 00195403 sra r10,r25,0x10              |r10 = Cos(C)*4096
0001d7b8: 01490019 multu r10,r9             |Cos(C)*4096   *   cos(B)*4096
0001d7bc: 00000000 nop                      |
0001d7c0: 00000000 nop                      |
0001d7c4: 00007812 mflo r15                 |r15 = Cos(C)*4096   *   cos(B)*4096
0001d7c8: 000f7303 sra r14,r15,0x0c         |r14 = Cos(C)*cos(B)*4096
0001d7cc: a4ae0000 sh r14,0x0000(r5)        |Store Cos(C)*cos(B)*4096 at pointer 2 0x00
0001d7d0: 01a90019 multu r13,r9             |Sin(C)*4096   *   cos(B)*4096
0001d7d4: 00000000 nop                      |
0001d7d8: 00000000 nop                      |
0001d7dc: 00007812 mflo r15                 |r15 = Sin(C)*cos(B)*4096²
0001d7e0: 000f7023 subu r14,r0,r15          |r14 = -  Sin(C)*cos(B)*4096²
0001d7e4: 000e7b03 sra r15,r14,0x0c         |r15 = -  Sin(C)*cos(B)*4096
0001d7e8: 014c0019 multu r10,r12            |Cos(C)*4096   *   Sin(B)*4096
0001d7ec: a4af0002 sh r15,0x0002(r5)        |store  - Sin(C)*cos(B)*4096 at pointer 2 0x02
0001d7f0: 00000000 nop                      |
0001d7f4: 00007812 mflo r15                 |r15 = Cos(C)*Sin(B)*4096²
0001d7f8: 000fc303 sra r24,r15,0x0c         |r24 = Cos(C)*Sin(B)*4096
0001d7fc: 00000000 nop                      |
0001d800: 030b0019 multu r24,r11            |Cos(C)*Sin(B)*4096    *    (sin(A)*4096)
0001d804: 00000000 nop                      |
0001d808: 00000000 nop                      |
0001d80c: 00007812 mflo r15                 |r15 = Cos(C)*Sin(B)*sin(A)*4096²
0001d810: 000f7303 sra r14,r15,0x0c         |r14 =  Cos(C)*Sin(B)*sin(A)*4096
0001d814: 00000000 nop                      |
0001d818: 01a80019 multu r13,r8             |Sin(C)*4096   *   cos(A)*4096
0001d81c: 00000000 nop                      |
0001d820: 00000000 nop                      |
0001d824: 00007812 mflo r15                 |r15 = Sin(C)* cos(A)*4096²
0001d828: 000fcb03 sra r25,r15,0x0c         |r25 = Sin(C)* cos(A)*4096
0001d82c: 032e7823 subu r15,r25,r14         |r15 = (Sin(C)* cos(A)*4096)  -  (Cos(C)*Sin(B)*sin(A)*4096)
0001d830: 03080019 multu r24,r8             |Cos(C)*Sin(B)*4096    *   cos(A)*4096
0001d834: a4af0006 sh r15,0x0006(r5)        |Store (   Sin(C)*cos(A) - Cos(C)*Sin(B)*sin(A)   )*4096 at pointer 2 0x06
0001d838: 00000000 nop                      |
0001d83c: 00007012 mflo r14                 |r14 =  Cos(C)*Sin(B)*cos(A)*4096²
0001d840: 000e7b03 sra r15,r14,0x0c         |r15 =  Cos(C)*Sin(B)*cos(A)*4096
0001d844: 00000000 nop                      |
0001d848: 01ab0019 multu r13,r11            |Sin(C)*4096   *    (sin(A)*4096)
0001d84c: 00000000 nop                      |
0001d850: 00000000 nop                      |
0001d854: 00007012 mflo r14                 |r14 = Sin(C)*sin(A)*4096²
0001d858: 000ecb03 sra r25,r14,0x0c         |r25 = Sin(C)*sin(A)*4096
0001d85c: 032f7021 addu r14,r25,r15         |r14 = (Sin(C)*sin(A)*4096)   +   Cos(C)*Sin(B)*cos(A)*4096
0001d860: 01ac0019 multu r13,r12            |Sin(C)*4096   *   Sin(B)*4096
0001d864: a4ae000c sh r14,0x000c(r5)        |Store (   Sin(C)*sin(A)  +   Cos(C)*Sin(B)*cos(A)   )*4096
0001d868: 00000000 nop                      |
0001d86c: 00007812 mflo r15                 |r15 = Sin(C)*Sin(B)*4096²
0001d870: 000fc303 sra r24,r15,0x0c         |r24 = Sin(C)*Sin(B)*4096
0001d874: 00000000 nop                      |
0001d878: 030b0019 multu r24,r11            |(Sin(C)*Sin(B)*4096)   *   (sin(A)*4096)
0001d87c: 00000000 nop                      |
0001d880: 00000000 nop                      |
0001d884: 00007812 mflo r15                 |r15 =  Sin(C)*Sin(B)*sin(A)*4096²
0001d888: 000f7303 sra r14,r15,0x0c         |r14 =  Sin(C)*Sin(B)*sin(A)*4096
0001d88c: 00000000 nop                      |
0001d890: 01480019 multu r10,r8             |Cos(C)*4096   *   cos(A)*4096
0001d894: 00000000 nop                      |
0001d898: 00000000 nop                      |
0001d89c: 00007812 mflo r15                 |r15 = Cos(C)*cos(A)*4096²
0001d8a0: 000fcb03 sra r25,r15,0x0c         |r25 = Cos(C)*cos(A)*4096
0001d8a4: 032e7821 addu r15,r25,r14         |r15 = Cos(C)*cos(A)*4096         +         Sin(C)*Sin(B)*sin(A)*4096
0001d8a8: 03080019 multu r24,r8             |Sin(C)*Sin(B)*4096    *    cos(A)*4096
0001d8ac: a4af0008 sh r15,0x0008(r5)        |Store (  Cos(C)*cos(A)*4096  +  Sin(C)*Sin(B)*sin(A)  )*4096 at pointer 2 0x08
0001d8b0: 00000000 nop                      |
0001d8b4: 00007012 mflo r14                 |r14 = Sin(C)*Sin(B)*cos(A)*4096²
0001d8b8: 000e7b03 sra r15,r14,0x0c         |r15 = Sin(C)*Sin(B)*cos(A)*4096
0001d8bc: 00000000 nop                      |
0001d8c0: 014b0019 multu r10,r11            |Cos(C)*4096   *   (sin(A)*4096)
0001d8c4: 00000000 nop                      |
0001d8c8: 00000000 nop                      |
0001d8cc: 00007012 mflo r14                 |r14 = Cos(C)*sin(A)*4096²
0001d8d0: 000ecb03 sra r25,r14,0x0c         |r25 = Cos(C)*sin(A)*4096
0001d8d4: 032f7023 subu r14,r25,r15         |r14 = Cos(C)*sin(A)*4096    -    Sin(C)*Sin(B)*cos(A)*4096
0001d8d8: a4ae000e sh r14,0x000e(r5)        |store  (   Cos(C)*sin(A)  -  Sin(C)*Sin(B)*cos(A)    )*4096 at pointer 2 0x0e
0001d8dc: 03e00008 jr r31                   
0001d8e0: 00000000 nop

Return locations

Battle.bin
000e8d18: Background_Tile_Color_For_Targeting/Movement
000e8d8c: Background_Tile_Color_For_Targeting/Movement
000e9070: Background_Tile_Color_For_Targeting/Movement
000e91b8: Background_Tile_Color_For_Targeting/Movement
000e9874: Background_Tile_Color_For_Targeting/Movement
000ee9dc: 000ee95c_-_000eeaf4
000eea08: 000ee95c_-_000eeaf4
000eead8: 000ee95c_-_000eeaf4
001471a4: 0014703c_-_001472d8
001a626c: Emitter_Control_Routine
001a6900: Emitter_Control_Routine
001a6d8c: Emitter_Control_Routine
001a6fd8: Emitter_Control_Routine
001a810c: 001a7f5c_-_001a8668
001a8270: 001a7f5c_-_001a8668
001a8464: 001a7f5c_-_001a8668
001ae388: 001ae340 - 001af104
001ae43c: 001ae340 - 001af104
001afc08: 001afb38 - 001afd8c   A = 0° B = Attacker to Target angle value (XY plan) C = 0°
001b11ac: 001b0ffc - 001b1538

REQUIRE.OUT 
001ca834 001c7b78 - 001c8b90
001caa60 001ca664 - 001cafd0
001cab34 001ca664 - 001cafd0
001cab3c 001ca664 - 001cafd0
 
WORLD.BIN
000e06bc: 000e0480_-_000e0978
000fa580: 000fa3ac_-_000fa720