Store Some Acting Unit Data

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Parameters : r4 = Acting Unit data pointer

If Type of action is not a reaction : Store r4 unit X,Y,elevation and facing (and set mime's weapons to 0xff)
If Reaction : Store 0x80193848 data (20 bytes) on r4 unit 0x16e to 0x181 (Nullification if Hamedo)
-----------------------------------------------------------------------------------------------------------------
0017dbc8: 27bdffe8 addiu r29,r29,-0x0018    |
0017dbcc: 00802821 addu r5,r4,r0            |r5 = Acting unit data
0017dbd0: afbf0010 sw r31,0x0010(r29)       |
0017dbd4: 90a30003 lbu r3,0x0003(r5)        |r3 = Acting Unit Job ID
0017dbd8: 3402005d ori r2,r0,0x005d         |r2 = 0x5d (Mime job ID)
0017dbdc: 14620004 bne r3,r2,0x0017dbf0     #If Acting unit job is  Mime
0017dbe0: 340200ff ori r2,r0,0x00ff              |r2 =  0x0ff
0017dbe4: a0a2001d sb r2,0x001d(r5)              |Store Acting unit Right Hand Weapon = 0x0ff
0017dbe8: 0805f707 j 0x0017dc1c                  |
0017dbec: a0a2001f sb r2,0x001f(r5)              |Store Acting unit Left Hand Weapon = 0x0ff
0017dbf0: 3c028019 lui r2,0x8019            #Else (not mime)
0017dbf4: 8c42f5f0 lw r2,-0x0a10(r2)        |r2 = Type of Action  0x8018f5f0 / 8018f5f0
0017dbf8: 00000000 nop                      |
0017dbfc: 14400018 bne r2,r0,0x0017dc60     #If Type of action = 0x00 (not reaction) #Branch if AI Calculation Type != 0
0017dc00: 00000000 nop                           | 
0017dc04: 94a20048 lhu r2,0x0048(r5)             |r2 = Acting Unit Y coord & Elevation/Facing
0017dc08: 00000000 nop                           |
0017dc0c: 00021202 srl r2,r2,0x08                |r2 = Acting unit Elevation/Facing
0017dc10: 3042000f andi r2,r2,0x000f             |r2 = Acting unit facing data
0017dc14: 3c018019 lui r1,0x8019                 |
0017dc18: a022389c sb r2,0x389c(r1)              |Store Acting Unit Facing at 0x8019389c  8019389c
0017dc1c: 3c028019 lui r2,0x8019            >Mimes jump here
0017dc20: 8c42f5f0 lw r2,-0x0a10(r2)             |r2 = Type of Action  0x8018f5f0 / 8018f5f0
0017dc24: 00000000 nop                           |
0017dc28: 1440000d bne r2,r0,0x0017dc60          #If Type of action = 0x00 (not reaction) #Branch if AI Calculation Type != 0  double check for mimes ?
0017dc2c: 00000000 nop                               | 
0017dc30: 90a20047 lbu r2,0x0047(r5)                 |r2 = Acting unit X ccord
0017dc34: 3c018019 lui r1,0x8019                     |
0017dc38: a0222dcc sb r2,0x2dcc(r1)                  |Store Acting unit X ccord at 0x80192dcc  80192dcc
0017dc3c: 94a20048 lhu r2,0x0048(r5)                 |r2 = Acting Unit's Y Coordinate + Elevation / Facing
0017dc40: 90a30048 lbu r3,0x0048(r5)                 |r3 = Acting Unit's Y Coordinate
0017dc44: 000213c2 srl r2,r2,0x0f                    |r2 = Acting Unit's Elevation
0017dc48: 3c018019 lui r1,0x8019                     |
0017dc4c: a0222dd4 sb r2,0x2dd4(r1)                  |Store Acting Unit's Map elevation (0x00 or 0x01) at 0x80192dd4  80192dd4
0017dc50: 3c018019 lui r1,0x8019                     |
0017dc54: a0232dd0 sb r3,0x2dd0(r1)                  |Store Acting Unit's Y Coordinate at 0x80192dd0  80192dd0
0017dc58: 0805f71e j 0x0017dc78                      >>jump to END
0017dc5c: 00000000 nop                               |
0017dc60: 3c048019 lui r4,0x8019            #Else (0x8018f5f0 <> 0x00  - Reaction)
0017dc64: 24843848 addiu r4,r4,0x3848            |r4 = 0x80193848 (0x16e-0x182 from unit data) Pointer Only 0x00s while Hamedo (checked in debuger)
0017dc68: 0c01788b jal 0x0005e22c                |-->Copy_Byte_Data_(20_Bytes) Store 0x80193848 data on  Acting unit 0x16e (20 bytes) (Hamedo = nullification of data Others ?)
0017dc6c: 24a5016e addiu r5,r5,0x016e            |r5 = Unit's Attacker/Self ID? Pointer
0017dc70: 3c018019 lui r1,0x8019                 |
0017dc74: ac20f5f0 sw r0,-0x0a10(r1)             |Store 0x00 to 0x8018f5f0 (type of action)
0017dc78: 8fbf0010 lw r31,0x0010(r29)            |
0017dc7c: 27bd0018 addiu r29,r29,0x0018          
0017dc80: 03e00008 jr r31                        END
0017dc84: 00000000 nop  

Return location

Battle.bin
00077938: 000777ec_-_0007799c
0017ca3c: Prep_Current_Action_Data     If Hamedo triggered ( 0x801938bc <> 0x00 )
0017ca60: Prep_Current_Action_Data
0019e0d8: AI_ability_processing