T1 Float Stop Backward

From Final Fantasy Hacktics Wiki
Revision as of 01:27, 7 March 2022 by Talcall (talk | contribs) (Created page with " 4706 LoadFrameWait(47, 06) FFCC MoveUp1() 4708 LoadFrameWait(47, 08) FFCC MoveUp1() 470A LoadFrameWait(47, 0A) FFD0 MoveDown1() 4708 LoadFrameWait(47, 08) FFD0 MoveDow...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
4706 LoadFrameWait(47, 06)
FFCC MoveUp1()
4708 LoadFrameWait(47, 08)
FFCC MoveUp1()
470A LoadFrameWait(47, 0A)
FFD0 MoveDown1()
4708 LoadFrameWait(47, 08)
FFD0 MoveDown1()
4706 LoadFrameWait(47, 06)
FFCC MoveUp1()
4708 LoadFrameWait(47, 08)
FFCC MoveUp1()
470A LoadFrameWait(47, 0A)
FFD0 MoveDown1()
4708 LoadFrameWait(47, 08)		#Holds a single frame, floating up and down sinusoidally. perhaps external coding makes it animated?
FFD0 MoveDown1()
FFD5 IncrementLoop()