T1 Taking Damage Bck
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FFCC MoveUp1() 4502 LoadFrameWait(45, 02) FFD0 MoveDown1() 4502 LoadFrameWait(45, 02) #unit shaking and being damaged FFD5 IncrementLoop()
FFCC MoveUp1() 4502 LoadFrameWait(45, 02) FFD0 MoveDown1() 4502 LoadFrameWait(45, 02) #unit shaking and being damaged FFD5 IncrementLoop()