ResetUnitCalculations
Contents
{15} ResetUnitCalculations
ResetUnitCalculations()
Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.
Note: Currently bugged. Will cause all enemies to become allies if used.
This should be fixable by adding the following commands after ResetUnitCalculations:
- LUI(x0001,x8019)
- ADD(x0001,x08CC)
- LUI(x0018,x8019)
- ADD(x0018,x2BCC)
- BackTarget(x01)
- LoadAddress(x00,x0005,x01,001)
- SaveAddress(x00,x01BA,x01,001)
- SETVar(x0000,x0018)
- NEQ()
- If()
- ADD(x0001,x01C0)
- JumpBack(x01)
- EndIf()
See also: {18} Effect