Cos call function
Revision as of 06:45, 20 March 2022 by Talcall (talk | contribs) (Talcall moved page Sin call function to Cos call function: Cosine is just sine but offset by some value. so, the fact that if the angle is < 90 it grabs the angle of 90 - angle? probably means it's programmed to be cos.)
Parameters : r4 = angle value (degrees*1024/90) Returns : r2 = sinus (90-angle)*4096 if angle <= 90° r2 = -sinus (angle -90)*4096 if angle is between 91° and 180° r2 = sinus (angle -270)*4096 if angle is > 270° (0° to -90°) r2 = -sinus (270-angle) if angle is between 181° and 270° (-90° to 180°) ---------------------------------------------------------------------------------------------------------- 0001bc28: 04810002 bgez r4,0x0001bc34 #If input value < 0x00 0001bc2c: 00000000 nop | 0001bc30: 00042023 subu r4,r0,r4 |r4 = input positive value 0001bc34: 30840fff andi r4,r4,0x0fff |r4 = remainder of r4/4096 4096 = 360° 0001bc38: 28820801 slti r2,r4,0x0801 |r2 x 0x01 if angle < 0x801 0001bc3c: 10400010 beq r2,r0,0x0001bc80 #If angle < 0x801 (angle <= 180°) 0001bc40: 28820401 slti r2,r4,0x0401 |r2 = 0x01 if angle <= 0x400 0001bc44: 10400008 beq r2,r0,0x0001bc68 #If angle <= 0x400 (angle <= 90°) #Branch if > 0x400 0001bc48: 34020400 ori r2,r0,0x0400 |r2 = 0x400 0001bc4c: 00441023 subu r2,r2,r4 |r2 = 0x400 -angle (r4/4096) 0001bc50: 00021040 sll r2,r2,0x01 |r2 * 2 0001bc54: 3c018003 lui r1,0x8003 |r1 = 0x80030000 0001bc58: 00220821 addu r1,r1,r2 |r1 = 0x80030000 + offset 0001bc5c: 8422b0a4 lh r2,-0x4f5c(r1) |r2 = [Sinus(90-r4 angle)]*4096 0x8002b0a4 + offset 0001bc60: 08006f30 j 0x0001bcc0 >>jump to end 0001bc64: 00000000 nop | 0001bc68: 00041040 sll r2,r4,0x01 #Else (angle > 400) (>90°) #r2 = angle * 2 0001bc6c: 3c018003 lui r1,0x8003 |r1 = 0x80030000 0001bc70: 00220821 addu r1,r1,r2 |r1 = 0x80030000 + offset 0001bc74: 8422a8a4 lh r2,-0x575c(r1) |r2 = Sinus (r4 angle-90)*4096 0x8002a8a4 + offset (ignore the first 90° of the angle - 1st available value starts at 0x8002b0a4 ( 0x8002a8a4 + 0x400*2) 0001bc78: 08006f30 j 0x0001bcc0 >>jump to end 0001bc7c: 00021023 subu r2,r0,r2 |r2 = - Sinus (r4 angle)*4096 0001bc80: 28820c01 slti r2,r4,0x0c01 #Else (Angle > 180°) r2 = 0x01 if angle <= 270° 0001bc84: 14400007 bne r2,r0,0x0001bca4 #If angle > 0xc00 (> 270°) 0001bc88: 34020c00 ori r2,r0,0x0c00 |r2 = 0x0c00 0001bc8c: 00041040 sll r2,r4,0x01 |r2 =angle * 2 0001bc90: 3c018003 lui r1,0x8003 |r1 = 0x80030000 0001bc94: 00220821 addu r1,r1,r2 |r1 = 0x80030000 + offset 0001bc98: 842298a4 lh r2,-0x675c(r1) |r2 = Sinus (r4 angle-270)*4096 0x800298a4 + offset (ignore the first 270° of the angle - 1st available value starts at 0x8002b0a4 ( 0x800298a4 + 0xc00*2) 0001bc9c: 08006f30 j 0x0001bcc0 >>jump to end 0001bca0: 00000000 nop | 0001bca4: 00441023 subu r2,r2,r4 #Else (Angle between 181° and 270°) r2 = 0xc00 - angle 0001bca8: 00021040 sll r2,r2,0x01 |r2 * 2 0001bcac: 3c018003 lui r1,0x8003 |r1 = 0x80030000 0001bcb0: 00220821 addu r1,r1,r2 |r1 = 0x80030000 + offset 0001bcb4: 8422b0a4 lh r2,-0x4f5c(r1) |r2 = [Sinus(270-r4 angle)]*4096 0001bcb8: 00000000 nop | 0001bcbc: 00021023 subu r2,r0,r2 |r2 = - [Sinus(270-r4 angle)]*4096 0001bcc0: 03e00008 jr r31 0001bcc4: 00000000 nop
Return locations
Battle.bin 0007af9c: 0007af44_-_0007b4e8 001a5450: 001a5394_-_001a5794 001a5864: 001a5798_-_001a5b44 001a885c: 001a8834_-_001a8894 001a897c: 001a894c_-_001a89ac 001a89e0: 001a89b0_-_001a8a10 001a8b18: 001a8ae8_-_001a8b48 001a8b7c: 001a8b4c_-_001a8bac 001af214: 001af108 - 001af3a0 001afba4: 001afb38 - 001afd8c 001b1164: 001b0ffc - 001b1538 001b1fa8: 001b1c04 - 001b27d8 001b2048: 001b1c04 - 001b27d8 001b44fc: 001b4234 - 001b47dc