01 Dmg (Weapon)
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Note: Formula 00 is treated as 01. 00 is changed to 01 by 0018b8d0-0018b8e0 in Pre Formula Setup (FDC).
[01] Weapon 00188b64: 27bdffe8 addiu r29,r29,-0x0018 | 00188b68: afbf0010 sw r31,0x0010(r29) | 00188b6c: 0c062144 jal 0x00188510 |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte againts Ability base Hit 00188b70: 00000000 nop | 00188b74: 14400007 bne r2,r0,0x00188b94 #If Attack Hits /Else branch to END 00188b78: 00000000 nop | 00188b7c: 0c06218e jal 0x00188638 |-->Weapon Damage Calculation Set XA and YA - Alters XA (Status/Elements/Compat/Support/Crit.) - Store XA*YA as HP dmg (Deals with absorption too) - Roll Proc 00188b80: 00000000 nop | 00188b84: 14400003 bne r2,r0,0x00188b94 #If Proc is Triggered (r2 is returned by the routine above) 00188b88: 00000000 nop | 00188b8c: 0c061fad jal 0x00187eb4 |--> Apply status (to action) - (Preserve hit status, evade type, hit %) Update Target Current Action status infliction/Removal 00188b90: 00000000 nop | 00188b94: 8fbf0010 lw r31,0x0010(r29) END 00188b98: 27bd0018 addiu r29,r29,0x0018 00188b9c: 03e00008 jr r31 00188ba0: 00000000 nop
Return Locations
8018b97c - Pre Formula Setup (link)