0008ab34 - 0008adf4

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call if *0x87 misc data = 0xf. I think this might be for knockback or whatever
0008ab34: 27bdffc8 addiu r29,r29,0xffc8
0008ab38: afb00028 sw r16,0x0028(r29)
0008ab3c: 00808021 addu r16,r4,r0			r16 = misc unit data pointer
0008ab40: afbf0030 sw r31,0x0030(r29)
0008ab44: afb1002c sw r17,0x002c(r29)
0008ab48: 8e11008c lw r17,0x008c(r16)			input counter (counts down)
0008ab4c: 8e020028 lw r2,0x0028(r16)			X velocity?
0008ab50: 8e03002c lw r3,0x002c(r16)			Z-Velocity?
0008ab54: 8e040030 lw r4,0x0030(r16)			Y Velocity?
0008ab58: 8e050034 lw r5,0x0034(r16)			?
0008ab5c: afa20018 sw r2,0x0018(r29)			?
0008ab60: afa3001c sw r3,0x001c(r29)			?
0008ab64: afa40020 sw r4,0x0020(r29)			?
0008ab68: afa50024 sw r5,0x0024(r29)			? (ew, stack usage)
0008ab6c: 8e030088 lw r3,0x0088(r16)
0008ab70: 00000000 nop
0008ab74: 10600005 beq r3,r0,0x0008ab8c		branch if *0x88 = 0
0008ab78: 34020001 ori r2,r0,0x0001
0008ab7c: 1062007e beq r3,r2,0x0008ad78		if *0x88 = 1
0008ab80: 00000000 nop
0008ab84: 08022b6d j 0x0008adb4			otherwise
0008ab88: 00000000 nop

if *0x88 = 0
0008ab8c: 8e030134 lw r3,0x0134(r16)			load unit data pointer
0008ab90: 00000000 nop
0008ab94: 10600076 beq r3,r0,0x0008ad70		branch if null
0008ab98: 00000000 nop
0008ab9c: 9202018d lbu r2,0x018d(r16)			load hit counter?
0008aba0: 00000000 nop
0008aba4: 10400028 beq r2,r0,0x0008ac48		branch if no hits?
0008aba8: 00000000 nop
0008abac: 9204018e lbu r4,0x018e(r16)			load target list
0008abb0: 0c01e9c9 jal 0x0007a724			Get unit misc data that matches r4 ID
0008abb4: 00000000 nop
0008abb8: 00402821 addu r5,r2,r0			r5 = target misc data pointer
0008abbc: 8e030018 lw r3,0x0018(r16)			load X mod
0008abc0: 8ca20018 lw r2,0x0018(r5)			load target X mod
0008abc4: 00000000 nop
0008abc8: 00621823 subu r3,r3,r2			find difference
0008abcc: 00602021 addu r4,r3,r0
0008abd0: 04610002 bgez r3,0x0008abdc			branch if difference is greater than 0
0008abd4: afa30018 sw r3,0x0018(r29)			store difference in stack
0008abd8: 24640007 addiu r4,r3,0x0007			if negative add 7
0008abdc: 3c069249 lui r6,0x9249
0008abe0: 34c62493 ori r6,r6,0x2493			r6 = 0x92492493 (4/7)
0008abe4: 000420c3 sra r4,r4,0x03			
0008abe8: 00642023 subu r4,r3,r4			dif * 7 >> 0x3
0008abec: 00860018 mult r4,r6				dif * 1/2
0008abf0: 00041fc3 sra r3,r4,0x1f			dif * 7 >> 0x22 (0 or -1)
0008abf4: 00001010 mfhi r2
0008abf8: 00441021 addu r2,r2,r4			dif * 11 >> 0x3
0008abfc: 000213c3 sra r2,r2,0x0f			dif * 0xB >> 0x12
0008ac00: 00431023 subu r2,r2,r3			dif * 0xB >> 0x12 - 0
0008ac04: 000218c0 sll r3,r2,0x03			dif * 0xB >> 0xF (r >> 0x12)
0008ac08: 00621823 subu r3,r3,r2			dif * 0xB >> 0xF - dif * 0xB >> 0x12
0008ac0c: 00031b40 sll r3,r3,0x0d			dif * 0xB >> 0x2 - dif * 0xB >> 0x5 (r >> 0x12)
0008ac10: 00832023 subu r4,r4,r3			dif * 7 >> 0x3 - dif * 0xB >> 0x2 (r 0x12) - dif * 0xB >> 0x5 (r 0x12) (so this effectively is dif(7/8 - (11/4 - 11/32)), or -dif * 49/32)
0008ac14: afa40018 sw r4,0x0018(r29)			store into stack :)
0008ac18: 8e030020 lw r3,0x0020(r16)			load Y mod
0008ac1c: 8ca20020 lw r2,0x0020(r5)			load target Y mod
0008ac20: 00000000 nop
0008ac24: 00621823 subu r3,r3,r2			find difference
0008ac28: 00602021 addu r4,r3,r0
0008ac2c: 04610002 bgez r3,0x0008ac38			branch if greater than 0
0008ac30: afa30020 sw r3,0x0020(r29)
0008ac34: 24640007 addiu r4,r3,0x0007
0008ac38: 000420c3 sra r4,r4,0x03
0008ac3c: 00642023 subu r4,r3,r4			dif * 7/8
0008ac40: 08022b3d j 0x0008acf4
0008ac44: 00860018 mult r4,r6				dif * 1/2

if no hits
0008ac48: 86020040 lh r2,0x0040(r16)			load X mod
0008ac4c: 8464017a lh r4,0x017a(r3)			load X target panel coord
0008ac50: 2442fff2 addiu r2,r2,0xfff2			X mod - 0xe
0008ac54: 000418c0 sll r3,r4,0x03			Panel * 8
0008ac58: 00641823 subu r3,r3,r4			Panel * 7
0008ac5c: 00031880 sll r3,r3,0x02			Panel * 0x1c
0008ac60: 00431023 subu r2,r2,r3			X mod - 0xe - Panel * 0x1c
0008ac64: 00021300 sll r2,r2,0x0c
0008ac68: 00402021 addu r4,r2,r0			
0008ac6c: 04410002 bgez r2,0x0008ac78			Branch if difference between X mod and target panel is greater than or equal to 0
0008ac70: afa20018 sw r2,0x0018(r29)
0008ac74: 24440007 addiu r4,r2,0x0007			add 7 for division or whatever
0008ac78: 3c059249 lui r5,0x9249
0008ac7c: 34a52493 ori r5,r5,0x2493			r5 = 0x92492493 (4/7)
0008ac80: 000420c3 sra r4,r4,0x03			dif / 8
0008ac84: 00442023 subu r4,r2,r4			dif * 7/8
0008ac88: 00850018 mult r4,r5
0008ac8c: 00041fc3 sra r3,r4,0x1f
0008ac90: 00001010 mfhi r2				dif * 1/2
0008ac94: 00441021 addu r2,r2,r4			dif * 11/8
0008ac98: 000213c3 sra r2,r2,0x0f
0008ac9c: 00431023 subu r2,r2,r3
0008aca0: 000218c0 sll r3,r2,0x03
0008aca4: 00621823 subu r3,r3,r2
0008aca8: 00031b40 sll r3,r3,0x0d
0008acac: 00832023 subu r4,r4,r3
0008acb0: afa40018 sw r4,0x0018(r29)
0008acb4: 8e020134 lw r2,0x0134(r16)
0008acb8: 86030044 lh r3,0x0044(r16)
0008acbc: 8444017e lh r4,0x017e(r2)
0008acc0: 2463fff2 addiu r3,r3,0xfff2
0008acc4: 000410c0 sll r2,r4,0x03
0008acc8: 00441023 subu r2,r2,r4
0008accc: 00021080 sll r2,r2,0x02
0008acd0: 00621823 subu r3,r3,r2
0008acd4: 00031b00 sll r3,r3,0x0c
0008acd8: 00602021 addu r4,r3,r0
0008acdc: 04610002 bgez r3,0x0008ace8
0008ace0: afa30020 sw r3,0x0020(r29)
0008ace4: 24640007 addiu r4,r3,0x0007
0008ace8: 000420c3 sra r4,r4,0x03
0008acec: 00642023 subu r4,r3,r4
0008acf0: 00850018 mult r4,r5				I don't want to type out all that math again.


0008acf4: 00041fc3 sra r3,r4,0x1f
0008acf8: afa0001c sw r0,0x001c(r29)			store 0
0008acfc: 00001010 mfhi r2				dif * 1/2
0008ad00: 00441021 addu r2,r2,r4			
0008ad04: 000213c3 sra r2,r2,0x0f
0008ad08: 00431023 subu r2,r2,r3
0008ad0c: 000218c0 sll r3,r2,0x03
0008ad10: 00621823 subu r3,r3,r2
0008ad14: 00031b40 sll r3,r3,0x0d
0008ad18: 00832023 subu r4,r4,r3
0008ad1c: afa40020 sw r4,0x0020(r29)
0008ad20: 8fa40018 lw r4,0x0018(r29)			load final X dif number
0008ad24: 00000000 nop
0008ad28: 0091001a div r4,r17
0008ad2c: 00002012 mflo r4				divide by *0x8c
0008ad30: 8fa3001c lw r3,0x001c(r29)
0008ad34: 00000000 nop
0008ad38: 0071001a div r3,r17				divide 0 by *0x8c
0008ad3c: 00001812 mflo r3
0008ad40: 8fa20020 lw r2,0x0020(r29)
0008ad44: 00000000 nop
0008ad48: 0051001a div r2,r17				divide final Y dif number by *0x8c
0008ad4c: 00001012 mflo r2
0008ad50: afa40018 sw r4,0x0018(r29)			store final
0008ad54: afa3001c sw r3,0x001c(r29)
0008ad58: afa20020 sw r2,0x0020(r29)
0008ad5c: 8e020088 lw r2,0x0088(r16)			load 0
0008ad60: 00000000 nop
0008ad64: 24420001 addiu r2,r2,0x0001
0008ad68: 08022b5e j 0x0008ad78
0008ad6c: ae020088 sw r2,0x0088(r16)			store 1 into how many times this has been triggered

if no targets
0008ad70: 08022b6d j 0x0008adb4
0008ad74: a2000087 sb r0,0x0087(r16)			clear, don't animate.

if *0x88 = 1
0008ad78: 1a20000c blez r17,0x0008adac			branch if r17 <= 0 
0008ad7c: 00000000 nop
0008ad80: 8e020018 lw r2,0x0018(r16)			X-mod
0008ad84: 8fa30018 lw r3,0x0018(r29)			X-dif
0008ad88: 00000000 nop
0008ad8c: 00431021 addu r2,r2,r3			add the two together
0008ad90: ae020018 sw r2,0x0018(r16)			store new X-mod
0008ad94: 8e020020 lw r2,0x0020(r16)
0008ad98: 8fa30020 lw r3,0x0020(r29)
0008ad9c: 00000000 nop
0008ada0: 00431021 addu r2,r2,r3
0008ada4: 08022b6c j 0x0008adb0
0008ada8: ae020020 sw r2,0x0020(r16)			store new Y mod

if *0x8c = 0
0008adac: a2000087 sb r0,0x0087(r16)			clear animation
0008adb0: 2631ffff addiu r17,r17,0xffff		-1
0008adb4: 8fa20018 lw r2,0x0018(r29)
0008adb8: 8fa3001c lw r3,0x001c(r29)
0008adbc: 8fa40020 lw r4,0x0020(r29)
0008adc0: 8fa50024 lw r5,0x0024(r29)
0008adc4: ae020028 sw r2,0x0028(r16)
0008adc8: ae03002c sw r3,0x002c(r16)
0008adcc: ae040030 sw r4,0x0030(r16)
0008add0: ae050034 sw r5,0x0034(r16)			store X, height, Y and ? differences into misc data
0008add4: 0c02255f jal 0x0008957c			Store position mods to vector mods (for position on screen.)
0008add8: 02002021 addu r4,r16,r0			r4 = misc unit data pointer
0008addc: ae11008c sw r17,0x008c(r16)			count r17 down
0008ade0: 8fbf0030 lw r31,0x0030(r29)
0008ade4: 8fb1002c lw r17,0x002c(r29)
0008ade8: 8fb00028 lw r16,0x0028(r29)
0008adec: 27bd0038 addiu r29,r29,0x0038
0008adf0: 03e00008 jr r31
0008adf4: 00000000 nop