08 Dmg F(MA*Y)
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00188d84: 27bdffe8 addiu r29,r29,-0x0018 | 00188d88: afbf0010 sw r31,0x0010(r29) | 00188d8c: 0c06216e jal 0x001885b8 |--> Magical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit 00188d90: 00000000 nop | 00188d94: 14400013 bne r2,r0,0x00188de4 #If Attack hits 00188d98: 00000000 nop | 00188d9c: 0c061725 jal 0x00185c94 |--> Store MA and Y XA = Attacker's MA and YA = used Ability Y 00188da0: 00000000 nop | 00188da4: 0c0617ff jal 0x00185ffc |--> Elemental Strengthen XA + 25% if used Ability Element is strengthened 00188da8: 00000000 nop | 00188dac: 0c0621d1 jal 0x00188744 |--> Magical Support/Status/Compat Modify Ability XA (Support Abilities, Status, Compatibility) 00188db0: 00000000 nop | 00188db4: 0c0621df jal 0x0018877c |--> Elemental XA * YA Turns XA * YA in HP damage / Modify Damage based on Elements / Returns r2 = 0x00 if Attack hits 00188db8: 00000000 nop | 00188dbc: 14400009 bne r2,r0,0x00188de4 #If Attack hits (might be nullified if Target cancels Ability element) 00188dc0: 00000000 nop | 00188dc4: 0c061c54 jal 0x00187150 |-->Faith Calculation Damage becomes Damage*Target Faith/100 * Attacker Faith/100 00188dc8: 00000000 nop | 00188dcc: 0c0621c7 jal 0x0018871c |-->Elemental Absorb and status roll Turns HP damage into recovery (if element is absorbed) / returns r2 = 0x00 if proc is triggered 00188dd0: 00000000 nop | 00188dd4: 14400003 bne r2,r0,0x00188de4 #If Proc is triggered 00188dd8: 00000000 nop | 00188ddc: 0c061fad jal 0x00187eb4 |-->Apply status (to action) - (Preserve hit status, evade type, hit %) Update Target Current Action status infliction/Removal 00188de0: 00000000 nop | 00188de4: 8fbf0010 lw r31,0x0010(r29) END 00188de8: 27bd0018 addiu r29,r29,0x0018 00188dec: 03e00008 jr r31 00188df0: 00000000 nop
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Battle.bin 8018b97c - Pre Formula Setup