Switch Ability to default Attack
Revision as of 19:24, 20 April 2022 by Orkney (talk | contribs) (Orkney moved page Double WP if two hands is equipped? to Switch Ability to default Attack)
No Parameters - Returns Nothing Set Attacker Current Action Skillset to 0x01 (Attack) and used Ability ID to 0x00 (Attack) Call Pre Formula Setup to perform a Normal Attack Restore previous Strike counter (0x801938c3), used Skillset and Ability after performing the attack Clear 0x801938c8 and 0x801938c6 (This attack will never trigger a reaction ?) ------------------------------------------------------------------------------------------------------ 0018ad58: 3c038019 lui r3,0x8019 | 0018ad5c: 8c632d94 lw r3,0x2d94(r3) |r3 = Attacker data pointer 0018ad60: 27bdffd8 addiu r29,r29,-0x0028 | 0018ad64: afb10014 sw r17,0x0014(r29) | 0018ad68: 3c118019 lui r17,0x8019 | 0018ad6c: 263138c3 addiu r17,r17,0x38c3 |r17 = Current Ability strike counter 0x801938c3 / 801938c3 0018ad70: afbf0020 sw r31,0x0020(r29) | 0018ad74: afb3001c sw r19,0x001c(r29) | 0018ad78: afb20018 sw r18,0x0018(r29) | 0018ad7c: afb00010 sw r16,0x0010(r29) | 0018ad80: 92320000 lbu r18,0x0000(r17) |r18 = Strike counter 0018ad84: 9073016f lbu r19,0x016f(r3) |r19 = Attacker current action used skillset 0018ad88: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0018ad8c: a062016f sb r2,0x016f(r3) |Set Attacker used skillset to [Attack] (0x01 0018ad90: 3c048019 lui r4,0x8019 | 0018ad94: 8c842d94 lw r4,0x2d94(r4) |r4 = Attacker data pointer 0018ad98: 94700170 lhu r16,0x0170(r3) |r16 = Attacker current action used Ability 0018ad9c: a4800170 sh r0,0x0170(r4) |Store used ability = attack 0018ada0: 3c058019 lui r5,0x8019 | 0018ada4: 90a538c1 lbu r5,0x38c1(r5) |r5 = Current Ability Target ID 0x801938c1 / 801938c1 0018ada8: 0c062cd3 jal 0x0018b34c |-->Pre_Formula_Setup_(FDC) Reload Pre formula set up to play a normal attack 0018adac: 2484016e addiu r4,r4,0x016e |r4 = Attacker current action data pointer 0018adb0: 3c028019 lui r2,0x8019 | 0018adb4: 8c422d94 lw r2,0x2d94(r2) |r2 = Attacker data pointer 0018adb8: a2320000 sb r18,0x0000(r17) |Restore strike counter 0018adbc: a4500170 sh r16,0x0170(r2) |Restore used Ability ID 0018adc0: a053016f sb r19,0x016f(r2) |Restore used Skillset 0018adc4: 3c018019 lui r1,0x8019 | 0018adc8: a42038c8 sh r0,0x38c8(r1) |Clear post-action byte 0x801938c8 / 801938c8 0018adcc: 3c018019 lui r1,0x8019 | 0018add0: a42038c6 sh r0,0x38c6(r1) |Clear reaction ID 0x801938c6 / 801938c6 0018add4: 8fbf0020 lw r31,0x0020(r29) 0018add8: 8fb3001c lw r19,0x001c(r29) 0018addc: 8fb20018 lw r18,0x0018(r29) 0018ade0: 8fb10014 lw r17,0x0014(r29) 0018ade4: 8fb00010 lw r16,0x0010(r29) 0018ade8: 27bd0028 addiu r29,r29,0x0028 0018adec: 03e00008 jr r31 0018adf0: 00000000 nop
Return location
Battle.bin 00189714: 25_Equipped:_Break_Hit_(PA+WP+X)%