ResetUnitCalculations
Revision as of 21:52, 24 April 2022 by Nyzer (talk | contribs) (→{15} {{IE_15}}: Detailed the commands that zero out the Battle Stat that causes units to display numbers on Effects.)
Contents
{15} ResetUnitCalculations
ResetUnitCalculations()
Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.
Note: Currently bugged. Resets a ton of other stats as well, including non-temporary ones. It's more reliable to zero out the Battle Stat that determines the Attack Type, though this has to be done to each individual unit:
UnitAddress(x??,x70)
ZERO(x0071)
SaveAddress(x71,x01B1,x70,001)
See also: {18} Effect