ResetUnitCalculations

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Revision as of 21:52, 24 April 2022 by Nyzer (talk | contribs) (→‎{15} {{IE_15}}: Detailed the commands that zero out the Battle Stat that causes units to display numbers on Effects.)
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{15} ResetUnitCalculations

ResetUnitCalculations()

Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.

Note: Currently bugged. Resets a ton of other stats as well, including non-temporary ones. It's more reliable to zero out the Battle Stat that determines the Attack Type, though this has to be done to each individual unit:

UnitAddress(x??,x70)
ZERO(x0071)
SaveAddress(x71,x01B1,x70,001)

See also: {18} Effect