T1 Mid Mod Swing

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Revision as of 08:59, 6 September 2022 by Talcall (talk | contribs)
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82, mid mod forward swing
SetLayerPriority(11)
QueueSpriteAnim(01,02)
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(5A,0E)
LoadFrameWait(5A,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(5A,04)
LoadFrameWait(59,02)
PauseAnimation()

83, mid mod back swing
SetLayerPriority(0B)
QueueSpriteAnim(01,03)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(8B,0E)
LoadFrameWait(8B,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(8B,04)
LoadFrameWait(8A,02)
PauseAnimation()