T1 High Mod Poke

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Revision as of 09:02, 6 September 2022 by Talcall (talk | contribs)
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9a: front poke
SetLayerPriority(11)
QueueSpriteAnim(01,16)				#queue weapon to poek
LoadFrameWait(67,04)
MoveBackward2()
LoadFrameWait(68,08)
PlayAttackSound(00)
LoadFrameWait(67,02)
LoadFrameWait(69,02)
MoveForward2()
LoadFrameWait(69,02)				#poek
PostGenericAttack()
PlayAttackSound(01)				#poek noise
LoadFrameWait(6A,0E)
LoadFrameWait(6A,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(69,04)
PauseAnimation()


9b: back poke
SetLayerPriority(0B)
QueueSpriteAnim(01,17)
LoadFrameWait(98,04)
MoveBackward2()
LoadFrameWait(99,08)
PlayAttackSound(00)
LoadFrameWait(98,02)
LoadFrameWait(9A,02)
MoveForward2()
LoadFrameWait(9A,02)
PostGenericAttack()
PlayAttackSound(01)				#(poke)
LoadFrameWait(9B,0E)
LoadFrameWait(9B,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(9A,04)
PauseAnimation()