T1 Read Book
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Front SetLayerPriority(12) #usually 11. how curious, important? QueueSpriteAnim(01,14) fff6(2D) LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08) #absolutely ridiculously, loops opening and closing the unit's mouth. LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(80,0E) LoadFrameWait(80,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,15) fff6(2D) LoadFrameWait(AE,06) LoadFrameWait(AF,06) LoadFrameWait(B0,06) LoadFrameWait(B1,08) LoadFrameWait(B2,08) #even more ridiculously, loops the same thing but you can't see the unit's mouth. LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(B1,0E) LoadFrameWait(B1,02) WeaponSheatheCheck2(FE) PauseAnimation()