T1 Swing Shield Recoil

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Revision as of 12:50, 4 October 2022 by Talcall (talk | contribs) (Talcall moved page T1 Throw Start to T1 Shield Recoil: took me a moment)
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Front shield recoil (high)
SetLayerPriority(11)
QueueSpriteAnim(01,34)
PlayAttackSound(01)			#play shield hit sound
LoadFrameWait(57,02)
LoadFrameWait(56,04)
MoveUnitFB(FD)				#recoil movement
LoadFrameWait(54,04)
MoveBackward1()			#then another 1
LoadFrameWait(55,08)
MoveForward1()				#and forward again 1
LoadFrameWait(54,0A)
MoveUnitFB(03)				#forward 3
LoadFrameWait(56,06)
PauseAnimation()
Back shield recoil (high)
SetLayerPriority(0B)
QueueSpriteAnim(01,35)
PlayAttackSound(01)
LoadFrameWait(88,02)
LoadFrameWait(87,04)
MoveUnitFB(FD)
LoadFrameWait(85,04)
MoveBackward1()
LoadFrameWait(86,08)
MoveForward1()
LoadFrameWait(85,0A)
MoveUnitFB(03)
LoadFrameWait(87,06)
PauseAnimation()
Front shield recoil (low)
SetLayerPriority(11)
QueueSpriteAnim(01,36)
PlayAttackSound(01)
LoadFrameWait(57,02)
LoadFrameWait(56,04)
MoveUnitFB(FD)
LoadFrameWait(54,04)
MoveBackward1()
LoadFrameWait(55,08)
MoveForward1()
LoadFrameWait(54,0A)
MoveUnitFB(03)
LoadFrameWait(56,06)
PauseAnimation()
Back shield recoil (low)
SetLayerPriority(0B)
QueueSpriteAnim(01,37)
PlayAttackSound(01)
LoadFrameWait(88,02)
LoadFrameWait(87,04)
MoveUnitFB(FD)
LoadFrameWait(85,04)
LoadFrameWait(86,08)
MoveForward1()
LoadFrameWait(85,0A)
MoveUnitFB(03)
LoadFrameWait(87,06)
PauseAnimation()