T1 Swing Shield Recoil

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Revision as of 12:56, 4 October 2022 by Talcall (talk | contribs)
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Front shield recoil (high)
SetLayerPriority(11)
QueueSpriteAnim(01,34)
PlayAttackSound(01)			#play shield hit sound
LoadFrameWait(57,02)
LoadFrameWait(56,04)
MoveUnitFB(FD)				#recoil movement
LoadFrameWait(54,04)
MoveBackward1()			#then another 1
LoadFrameWait(55,08)
MoveForward1()				#and forward again 1
LoadFrameWait(54,0A)
MoveUnitFB(03)				#forward 3
LoadFrameWait(56,06)
PauseAnimation()
Back shield recoil (high)
SetLayerPriority(0B)
QueueSpriteAnim(01,35)
PlayAttackSound(01)
LoadFrameWait(88,02)
LoadFrameWait(87,04)
MoveUnitFB(FD)
LoadFrameWait(85,04)
MoveBackward1()
LoadFrameWait(86,08)
MoveForward1()
LoadFrameWait(85,0A)
MoveUnitFB(03)
LoadFrameWait(87,06)
PauseAnimation()
Front shield recoil (Mid)
SetLayerPriority(11)
QueueSpriteAnim(01,36)
PlayAttackSound(01)
LoadFrameWait(57,02)
LoadFrameWait(56,04)
MoveUnitFB(FD)
LoadFrameWait(54,04)
MoveBackward1()
LoadFrameWait(55,08)
MoveForward1()
LoadFrameWait(54,0A)
MoveUnitFB(03)
LoadFrameWait(56,06)
PauseAnimation()
Back shield recoil (Mid)
SetLayerPriority(0B)
QueueSpriteAnim(01,37)
PlayAttackSound(01)
LoadFrameWait(88,02)
LoadFrameWait(87,04)
MoveUnitFB(FD)
LoadFrameWait(85,04)
LoadFrameWait(86,08)
MoveForward1()
LoadFrameWait(85,0A)
MoveUnitFB(03)
LoadFrameWait(87,06)
PauseAnimation()
Front shield recoil (low)
SetLayerPriority(11)
QueueSpriteAnim(01,38)
LoadFrameWait(5A,02)
LoadFrameWait(59,02)
PlayAttackSound(01)
LoadFrameWait(57,02)
LoadFrameWait(56,04)
MoveUnitFB(FD)
LoadFrameWait(54,04)
MoveBackward1()
LoadFrameWait(55,08)
MoveForward1()
LoadFrameWait(54,0A)
MoveUnitFB(03)
LoadFrameWait(56,06)
PauseAnimation()
Back shield recoil (low)
SetLayerPriority(0B)
QueueSpriteAnim(01,39)
LoadFrameWait(8B,02)
LoadFrameWait(8A,02)
PlayAttackSound(01)
LoadFrameWait(88,02)
LoadFrameWait(87,04)
MoveUnitFB(FD)
LoadFrameWait(85,04)
MoveBackward1()
LoadFrameWait(86,08)
MoveForward1()
LoadFrameWait(85,0A)
MoveUnitFB(03)
LoadFrameWait(87,06)
PauseAnimation()