T1 Thrust Shield Recoil

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Revision as of 03:26, 10 October 2022 by Talcall (talk | contribs)
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Front High
SetLayerPriority(11)
QueueSpriteAnim(01,3A)
PlayAttackSound(01)
LoadFrameWait(69,02)
MoveBackward2()
LoadFrameWait(69,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back High
SetLayerPriority(0B)
QueueSpriteAnim(01,3B)
PlayAttackSound(01)
LoadFrameWait(9A,02)
MoveBackward2()
LoadFrameWait(9A,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()
Front Mid
SetLayerPriority(11)
QueueSpriteAnim(01,3C)
PlayAttackSound(01)
LoadFrameWait(69,02)
MoveBackward2()
LoadFrameWait(69,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back Mid
SetLayerPriority(0B)
QueueSpriteAnim(01,3D)
PlayAttackSound(01)
LoadFrameWait(9A,02)
MoveBackward2()
LoadFrameWait(9A,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()
Front Low
SetLayerPriority(11)
QueueSpriteAnim(01,3E)
PlayAttackSound(01)
LoadFrameWait(6E,04)
LoadFrameWait(6D,02)
MoveBackward2()
LoadFrameWait(6D,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back Low
SetLayerPriority(0B)
QueueSpriteAnim(01,3F)
PlayAttackSound(01)
LoadFrameWait(9F,04)
LoadFrameWait(9E,02)
MoveBackward2()
LoadFrameWait(9E,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()