T1 Pummel
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Front Pummel LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) PlayAttackSound(00) LoadFrameWait(5C,02) MoveForward2() LoadFrameWait(61,02) LoadFrameWait(62,02) PlayAttackSound(01) LoadFrameWait(63,02) FlipHorizontal() LoadFrameWait(63,02) SetFrameOffset(31) #loop to here. add 0x31 to frames called after this point LoadFrameWait(63,02) #flips the unit around? loads frame 0x94? FlipHorizontal() #why though LoadFrameWait(63,02) SetFrameOffset(00) #reset above to 0 Wait(EE,04) #loop the last 12 bytes of instructions 4 times LoadFrameWait(63,04) LoadFrameWait(62,04) LoadFrameWait(61,04) PauseAnimation()
Back Pummel LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) PlayAttackSound(00) LoadFrameWait(8D,02) MoveForward2() LoadFrameWait(92,02) LoadFrameWait(93,02) PlayAttackSound(01) LoadFrameWait(94,02) FlipHorizontal() LoadFrameWait(94,02) SetFrameOffset(CF) #add 0xCF to anim. frames past this point LoadFrameWait(94,02) #calls frame 0x158? (swimming sprite???) FlipHorizontal() LoadFrameWait(94,02) SetFrameOffset(00) Wait(EE,04) LoadFrameWait(94,04) LoadFrameWait(93,04) LoadFrameWait(92,04) PauseAnimation()