T1 Low Mod Swing 2

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Revision as of 05:15, 10 October 2022 by Talcall (talk | contribs) (Created page with " Front? SetLayerPriority(11) QueueSpriteAnim(01,02) #mid mod weapon call? LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheathe...")
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Front?
SetLayerPriority(11)
QueueSpriteAnim(01,02)			#mid mod weapon call?
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(5A,0E)			#suddenly aims very far downward
LoadFrameWait(5A,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(5A,04)
LoadFrameWait(59,02)
PauseAnimation()
Back?
SetLayerPriority(0B)
QueueSpriteAnim(01,03)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(8B,0E)
LoadFrameWait(8B,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(8B,04)
LoadFrameWait(8A,02)
PauseAnimation()