Teleport distortion anim

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Seems to be a distortion animation? stretches graphic based on an initial angle value, and gradually warps it over time before returning to 0.


if 0x87 in misc data is 0x0 (impossible to branch to anyway. skipped by hardcoding.)
00089638: 03e00008 jr r31
0008963c: 00000000 nop

if 0x87 in misc data is 0x1:
00089640: 27bdffe0 addiu r29,r29,0xffe0
00089644: afb10014 sw r17,0x0014(r29)
00089648: 00808821 addu r17,r4,r0			r17 = Misc unit data pointer
0008964c: afbf0018 sw r31,0x0018(r29)
00089650: afb00010 sw r16,0x0010(r29)
00089654: 8e230088 lw r3,0x0088(r17)			load distort-input (cleared by anim. instruction ffc1)
00089658: 34040001 ori r4,r0,0x0001
0008965c: 10640010 beq r3,r4,0x000896a0		branch if equals 1
00089660: 28620002 slti r2,r3,0x0002
00089664: 10400005 beq r2,r0,0x0008967c		branch if greater than or equal to 2
00089668: 00000000 nop
0008966c: 10600008 beq r3,r0,0x00089690		branch if 0
00089670: 00000000 nop
00089674: 080225cc j 0x00089730			branch otherwise (there's a crippling error in the processing of math.)
00089678: 00000000 nop

if => 2
0008967c: 34020002 ori r2,r0,0x0002
00089680: 10620025 beq r3,r2,0x00089718		branch if equals 2
00089684: 34031000 ori r3,r0,0x1000
00089688: 080225cc j 0x00089730			if > 2 don't do anything
0008968c: 00000000 nop

if = 0
00089690: 34020300 ori r2,r0,0x0300
00089694: ae240088 sw r4,0x0088(r17)			store distortion argument as 1
00089698: ae22008c sw r2,0x008c(r17)			store 0x0300 (angle to...?)
0008969c: ae200090 sw r0,0x0090(r17)			store 0x0000

if = 0 or = 1
000896a0: 8e24008c lw r4,0x008c(r17)			load angle for sine
000896a4: 8e300090 lw r16,0x0090(r17)
000896a8: 0c006ed7 jal 0x0001bb5c			Call Sin function 
000896ac: 00000000 nop
000896b0: 8e230204 lw r3,0x0204(r17)			Sprite display section pointer
000896b4: 02002021 addu r4,r16,r0
000896b8: 0c006ed7 jal 0x0001bb5c			Call Sin function 
000896bc: a4620008 sh r2,0x0008(r3)			Store sin(0x8c) to graphic X stretch
000896c0: 00021fc2 srl r3,r2,0x1f			accounting for negative values
000896c4: 00431821 addu r3,r2,r3			sin(0x90)
000896c8: 00031843 sra r3,r3,0x01			sin(0x90)/2
000896cc: 00431021 addu r2,r2,r3			sin(0x90)*1.5
000896d0: 8e230204 lw r3,0x0204(r17)
000896d4: 24421000 addiu r2,r2,0x1000			sin(0x90)*1.5 + 0x1000
000896d8: a462000a sh r2,0x000a(r3)			Store sin(0x90) to graphic Y stretch
000896dc: 8e24008c lw r4,0x008c(r17)			angle?
000896e0: 34020800 ori r2,r0,0x0800
000896e4: 30830fff andi r3,r4,0x0fff
000896e8: 10620006 beq r3,r2,0x00089704		branch if angle is 0x800
000896ec: 24830020 addiu r3,r4,0x0020
000896f0: 8e220090 lw r2,0x0090(r17)
000896f4: ae23008c sw r3,0x008c(r17)			store X distort angle + 0x20 back
000896f8: 24420033 addiu r2,r2,0x0033
000896fc: 080225cc j 0x00089730
00089700: ae220090 sw r2,0x0090(r17)			store Y distort angle + 0x33 back

00089704: 8e220088 lw r2,0x0088(r17)			load distortion argument
00089708: 00000000 nop
0008970c: 24420001 addiu r2,r2,0x0001			increase by 1
00089710: 080225cc j 0x00089730
00089714: ae220088 sw r2,0x0088(r17)			store distortion arg.

if = 2
00089718: 8e220204 lw r2,0x0204(r17)
0008971c: a2200087 sb r0,0x0087(r17)			clear 0x0087 (allows animation to continue)
00089720: a4430008 sh r3,0x0008(r2)			store X distort is 0x1000 (reset)
00089724: 8e220204 lw r2,0x0204(r17)
00089728: 00000000 nop
0008972c: a443000a sh r3,0x000a(r2)			store Y distort is 0x1000 (reset)

return:
00089730: 8fbf0018 lw r31,0x0018(r29)
00089734: 8fb10014 lw r17,0x0014(r29)
00089738: 8fb00010 lw r16,0x0010(r29)
0008973c: 27bd0020 addiu r29,r29,0x0020
00089740: 03e00008 jr r31
00089744: 00000000 nop