T1 Dragoon Jump 3
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LoadFrameWait(02,04) LoadFrameWait(13,04) LoadFrameWait(15,08) LoadFrameWait(13,02) LoadFrameWait(1B,04) QueueDistortAnim(0F,08) LoadFrameWait(1F,02) #up to here seems fine for a jump animation WaitForDistort(FE) QueueDistortAnim(06,01) #just because I know what the instruction does now... does not mean I know what every distortion ID does. LoadFrameWait(5C,02) #suddenly attacking a target? WaitForDistort(FE) PlaySound(1C) #plays 1C? QueueDistortAnim(0B,08) LoadFrameWait(66,02) WaitForDistort(FE) LoadFrameWait(15,04) #critical stance? PostGenericAttack() PlayAttackSound(01) #plays fist hit sound? (no weapon referenced here) QueueDistortAnim(0E,0A) LoadFrameWait(59,02) LoadFrameWait(56,02) #pulling back a punch? WaitForDistort(FE) LoadFrameWait(13,02) #crouching? PauseAnimation()
LoadFrameWait(08,04) LoadFrameWait(14,04) LoadFrameWait(16,08) LoadFrameWait(14,02) LoadFrameWait(1D,04) QueueDistortAnim(0F,08) LoadFrameWait(21,02) WaitForDistort(FE) QueueDistortAnim(06,01) LoadFrameWait(8D,02) WaitForDistort(FE) PlaySound(1C) QueueDistortAnim(0B,08) LoadFrameWait(97,02) WaitForDistort(FE) LoadFrameWait(16,04) PostGenericAttack() PlayAttackSound(01) QueueDistortAnim(0E,0A) LoadFrameWait(8A,02) LoadFrameWait(87,02) WaitForDistort(FE) LoadFrameWait(14,06) PauseAnimation()