T1 Dragoon Jump 3

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Revision as of 10:26, 10 October 2022 by Talcall (talk | contribs)
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LoadFrameWait(02,04)
LoadFrameWait(13,04)
LoadFrameWait(15,08)
LoadFrameWait(13,02)
LoadFrameWait(1B,04)
QueueDistortAnim(0F,08)
LoadFrameWait(1F,02)				#up to here seems fine for a jump animation
WaitForDistort(FE)
QueueDistortAnim(06,01)			#just because I know what the instruction does now... does not mean I know what every distortion ID does.
LoadFrameWait(5C,02)				#suddenly attacking a target?
WaitForDistort(FE)
PlaySound(1C)					#plays 1C?
QueueDistortAnim(0B,08)
LoadFrameWait(66,02)
WaitForDistort(FE)
LoadFrameWait(15,04)				#critical stance?
PostGenericAttack()
PlayAttackSound(01)				#plays fist hit sound? (no weapon referenced here)
QueueDistortAnim(0E,0A)
LoadFrameWait(59,02)
LoadFrameWait(56,02)				#pulling back a punch?
WaitForDistort(FE)
LoadFrameWait(13,02)				#crouching?
PauseAnimation()
LoadFrameWait(08,04)
LoadFrameWait(14,04)
LoadFrameWait(16,08)
LoadFrameWait(14,02)
LoadFrameWait(1D,04)
QueueDistortAnim(0F,08)
LoadFrameWait(21,02)
WaitForDistort(FE)
QueueDistortAnim(06,01)
LoadFrameWait(8D,02)
WaitForDistort(FE)
PlaySound(1C)
QueueDistortAnim(0B,08)
LoadFrameWait(97,02)
WaitForDistort(FE)
LoadFrameWait(16,04)
PostGenericAttack()
PlayAttackSound(01)
QueueDistortAnim(0E,0A)
LoadFrameWait(8A,02)
LoadFrameWait(87,02)
WaitForDistort(FE)
LoadFrameWait(14,06)
PauseAnimation()