CYOKO Mid Mod Beak
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Front Mid Beak LoadFrameWait(3D,06) MoveBackward2() LoadFrameWait(3E,08) MoveBackward2() LoadFrameWait(3F,0A) MoveForward2() LoadFrameWait(1D,02) MoveForward2() PostGenericAttack() PlaySound(94) LoadFrameWait(19,02) MoveUnitFB(02) LoadFrameWait(41,02) MoveUnitFB(00) #moving the chocobo forward but never backward, bold move LoadFrameWait(40,04) MoveBackward2() LoadFrameWait(48,02) LoadFrameWait(19,02) LoadFrameWait(3D,04) Wait(E9,01) #loops from beak hit sound LoadFrameWait(02,08) PauseAnimation()
Back Mid Beak LoadFrameWait(49,06) MoveBackward2() LoadFrameWait(4A,08) MoveBackward2() LoadFrameWait(1E,0A) MoveForward2() LoadFrameWait(1E,02) MoveForward2() PostGenericAttack() PlaySound(94) LoadFrameWait(49,02) MoveUnitFB(00) LoadFrameWait(1B,02) MoveUnitFB(02) #same deal here, but spinning the camera could totally make the chocobo slide way too far forward. LoadFrameWait(4C,04) MoveBackward2() LoadFrameWait(4B,02) LoadFrameWait(4D,02) LoadFrameWait(1B,04) Wait(E9,01) #loops from beak hit sound LoadFrameWait(04,08) PauseAnimation()