CYOKO Mid Mod Beak

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Revision as of 06:58, 10 November 2022 by Talcall (talk | contribs) (Created page with " Front Mid Beak LoadFrameWait(3D,06) MoveBackward2() LoadFrameWait(3E,08) MoveBackward2() LoadFrameWait(3F,0A) MoveForward2() LoadFrameWait(1D,02) MoveForward2() Post...")
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Front Mid Beak
LoadFrameWait(3D,06)
MoveBackward2()
LoadFrameWait(3E,08)
MoveBackward2()
LoadFrameWait(3F,0A)
MoveForward2()
LoadFrameWait(1D,02)
MoveForward2()
PostGenericAttack()
PlaySound(94)
LoadFrameWait(19,02)
MoveUnitFB(02)
LoadFrameWait(41,02)
MoveUnitFB(00)			#moving the chocobo forward but never backward, bold move
LoadFrameWait(40,04)
MoveBackward2()
LoadFrameWait(48,02)
LoadFrameWait(19,02)
LoadFrameWait(3D,04)
Wait(E9,01)			#loops from beak hit sound
LoadFrameWait(02,08)
PauseAnimation()
Back Mid Beak
LoadFrameWait(49,06)
MoveBackward2()
LoadFrameWait(4A,08)
MoveBackward2()
LoadFrameWait(1E,0A)
MoveForward2()
LoadFrameWait(1E,02)
MoveForward2()
PostGenericAttack()
PlaySound(94)
LoadFrameWait(49,02)
MoveUnitFB(00)
LoadFrameWait(1B,02)
MoveUnitFB(02)			#same deal here, but spinning the camera could totally make the chocobo slide way too far forward.
LoadFrameWait(4C,04)
MoveBackward2()
LoadFrameWait(4B,02)
LoadFrameWait(4D,02)
LoadFrameWait(1B,04)
Wait(E9,01)			#loops from beak hit sound
LoadFrameWait(04,08)
PauseAnimation()