MON Facing Angles

From Final Fantasy Hacktics Wiki
Revision as of 08:45, 11 November 2022 by Talcall (talk | contribs) (Created page with " LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch. Front Facing, 01, 02 LoadFrameWait(02,00) #monsters, curiously, actually intelligently fli...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch.

Front Facing, 01, 02 LoadFrameWait(02,00) #monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy.

Back Facing, 03, 04 LoadFrameWait(04,00) #no idea why though lmaoooo