CYOKO Tackle

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Revision as of 07:05, 15 November 2022 by Talcall (talk | contribs)
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6e?
ffd7(01)
ffc2()
6f?
ffd7(01)			#both of these animations just queue the first animation here. I think they're erroneous.
ffc2()
Front Choco Rush
QueueDistortAnim(0D,0C)
LoadFrameWait(1D,02)
WaitForDistort(FE)
QueueDistortAnim(03,10)	#both distorts used by rush, moves unit back and then to their original position?
LoadFrameWait(1D,02)
WaitForDistort(FE)
PauseAnimation()
Back Choco Rush
QueueDistortAnim(0D,0C)
LoadFrameWait(1E,02)
WaitForDistort(FE)
QueueDistortAnim(03,10)
LoadFrameWait(1E,02)
WaitForDistort(FE)
PauseAnimation()