Parameters : r4 = Unit data pointer
r5 = 0x00 if Break/Steal - Gil Amount (if r6 = 0x00)
r6 = Item ID (0x00 for steal gil)
Returns : r2 = Item price / 4
r2 = 0x00 if Imput value <> 0x00 or Unit is not in player Team
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0018ea98: 3c028019 lui r2,0x8019 |
0018ea9c: 8c42f5fc lw r2,-0x0a04(r2) |Action state
0018eaa0: 27bdffe8 addiu r29,r29,-0x0018 |
0018eaa4: afb00010 sw r16,0x0010(r29) |
0018eaa8: 00a08021 addu r16,r5,r0 |r16 = Input Value
0018eaac: 14400006 bne r2,r0,0x0018eac8 #If Action is being executed
0018eab0: afbf0014 sw r31,0x0014(r29) |
0018eab4: 90820005 lbu r2,0x0005(r4) |r2 = Targeted Unit ENTD flags
0018eab8: 00000000 nop |
0018eabc: 30420030 andi r2,r2,0x0030 |r2 <> 0x00 if Targeted Unit is not in Player Team
0018eac0: 10400003 beq r2,r0,0x0018ead0 #If Targeted Unit is not in player Team
0018eac4: 30c600ff andi r6,r6,0x00ff |r6 = Item ID
0018eac8: 08063acf j 0x0018eb3c #E >>Jump to END (r2 = 0x00)
0018eacc: 00001021 addu r2,r0,r0 |r2 = 0x00
#Else (Action executed and Targeted Unit is in player Team)
0018ead0: 10c00009 beq r6,r0,0x0018eaf8 #If Item ID is <> 0x00
0018ead4: 00061040 sll r2,r6,0x01 |r2 = Item ID * 2
0018ead8: 00461021 addu r2,r2,r6 |r2 = Item ID * 3
0018eadc: 00021080 sll r2,r2,0x02 |r2 = Item ID * 12 (size of item data)
0018eae0: 3c018006 lui r1,0x8006 |
0018eae4: 00220821 addu r1,r1,r2 |
0018eae8: 94222ec0 lhu r2,0x2ec0(r1) |r2 = Item price 0x80062eb8 + 0x08 + Item Offset
0018eaec: 00000000 nop |
0018eaf0: 00021082 srl r2,r2,0x02 |r2 = Item price/4
0018eaf4: 02028021 addu r16,r16,r2 |r16 = Input Value + Item price/4
0018eaf8: 0c04ed64 jal 0x0013b590 |-->Get_Script_Variable Returns r2 = War funds
0018eafc: 3404002c ori r4,r0,0x002c |r4 = 0x2c (War Funds Variable)
0018eb00: 00502821 addu r5,r2,r16 |r5 = War funds + Item price/4
0018eb04: 3c0205f5 lui r2,0x05f5 |r2 = 0x05f50000
0018eb08: 3442e0ff ori r2,r2,0xe0ff |r2 = 0x05f5e0ff
0018eb0c: 0045102a slt r2,r2,r5 |r2 = 0x01 If 0x05f5e0ff < War funds 99 999 999 gils !!!
0018eb10: 10400004 beq r2,r0,0x0018eb24 #If War funds > 99 999 999 gils
0018eb14: 00000000 nop |
0018eb18: 3c0505f5 lui r5,0x05f5 |
0018eb1c: 08063acc j 0x0018eb30 >>jump to store new war funds = 99 999 999 gils
0018eb20: 34a5e0ff ori r5,r5,0xe0ff |r5 = 0x05f5e0ff
0018eb24: 04a10002 bgez r5,0x0018eb30 #If War funds < 0 Gils
0018eb28: 00000000 nop |
0018eb2c: 00002821 addu r5,r0,r0 |r5 = 0x00 ( 0 gils)
0018eb30: 0c04ed91 jal 0x0013b644 |-->Set_r5_as_New_Variable_Value Store new War Funds value
0018eb34: 3404002c ori r4,r0,0x002c |r4 = 0x2c (War Funds Variable)
0018eb38: 02001021 addu r2,r16,r0 |r2 = Item price/4
0018eb3c: 8fbf0014 lw r31,0x0014(r29)
0018eb40: 8fb00010 lw r16,0x0010(r29)
0018eb44: 27bd0018 addiu r29,r29,0x0018
0018eb48: 03e00008 jr r31
0018eb4c: 00000000 nop
Return locations
Battle.bin
0018c1f4: Attack_Finalisation_&_Reaction_Flagging
0018ea80: Item_quantity_increment_for_steal/break?