Transfer Unit's X/Y/Map Level
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Transfer Unit's X/Y/Map Level 000683e4: 1080000a beq r4,r0,0x00068410 Branch if Pointer doesn't exist 000683e8: 00000000 nop 000683ec: 9082007c lbu r2,0x007c(r4) Load Unit's X Coordinate 000683f0: 3c018009 lui r1,0x8009 000683f4: ac2261b4 sw r2,0x61b4(r1) Store Unit's X Coordinate 000683f8: 9082007d lbu r2,0x007d(r4) Load Unit's Y Coordinate 000683fc: 3c018009 lui r1,0x8009 00068400: ac2261bc sw r2,0x61bc(r1) Store Unit's Y Coordinate 00068404: 9082007e lbu r2,0x007e(r4) Load Unit's Map Level 00068408: 3c018009 lui r1,0x8009 0006840c: ac2261b8 sw r2,0x61b8(r1) Store Unit's Map Level 00068410: 03e00008 jr r31 00068414: 00000000 nop
Return locations
Battle.bin 0006847c: 00068418 - 00068490 (X/Y Data Gathering for Attacks?) 0006871c: 000686b0 - 00068764 (AT List Check if Unit is Charging Ability) 0006bcbc: 0006bbfc - 0006bce0 (Store Coordinate,Mount,Animation Data) 0006e6e0: 0006e6b0 - 0006e7c4 (Free Cursor Selection Routine) 00070fe8: 00070e6c - 00071004 (In between turn events) 0007178c: 0007171c - 000717c8 (Get next acting unit?) 00071cbc: 00071c8c - 00071ce8 00071e38: 00071de8 - 00071e64 00071eb8: 00071e68 - 00071ee4 (Post Movement Display) 00072b20: 00072b14 - 00072b4c 000735e8: 000734cc - 00073634 000736a0: 00073638 - 000736d0 00074a78: 00074a3c - 00074abc 00074cf0: 00074bf8 - 00074dcc 00075ab4: 00075910 - 00075c30 00077dd0: 00077ca4 - 00077e18 00077e00: (same as above) 00078080: 00078030 - 0007809c 0008e218: 0008e1f8 - 0008e230