Store Palette data for each unit

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68494:		 	0008f710: Palette Modification  	0008f710: Palette Modification  
68494: 			
r0 = 0
r29 = Stack Pointer
r31 = Return Address
r32 = Lo
00068494: 27bdffd0 addiu r29,r29,0xffd0			Make space on stack
00068498: afb00020 sw r16,0x0020(r29)			Store r16 Input into Stack
0006849c: 00008021 addu r16,r0,r0			r16 = 0
000684a0: afb10024 sw r17,0x0024(r29)			Store r17 Input into Stack
000684a4: 00008821 addu r17,r0,r0			r17 = 0
000684a8: afbf0028 sw r31,0x0028(r29)			Store Return Address into Stack
000684ac: 3c01800a lui r1,0x800a			
000684b0: 00310821 addu r1,r1,r17			r1 =  + 0x800A
000684b4: 9022b27c lbu r2,-0x4d84(r1)			Load byte B27C from 8009B27C
000684b8: 00000000 nop			
000684bc: 10400013 beq r2,r0,0x0006850c			Branch if ?? == 0
000684c0: 26310008 addiu r17,r17,0x0008			0x8
000684c4: 3404000a ori r4,r0,0x000a			r4 = 10
000684c8: 34050004 ori r5,r0,0x0004			r5 = 4
000684cc: 34060003 ori r6,r0,0x0003			r6 = 3
000684d0: 02003821 addu r7,r16,r0			r7 = 
000684d4: afa00010 sw r0,0x0010(r29)			Store 0 into Stack
000684d8: afa00014 sw r0,0x0014(r29)			Store 0 into Stack
000684dc: afa00018 sw r0,0x0018(r29)			Store 0 into Stack
000684e0: 0c023dc4 jal 0x0008f710			Palette Modification 
000684e4: afa0001c sw r0,0x001c(r29)			Store 0 into Stack
000684e8: 34040008 ori r4,r0,0x0008			r4 = 8
000684ec: 34050004 ori r5,r0,0x0004			r5 = 4
000684f0: 34060003 ori r6,r0,0x0003			r6 = 3
000684f4: 02003821 addu r7,r16,r0			r7 = 
000684f8: afa00010 sw r0,0x0010(r29)			Store 0 into Stack
000684fc: afa00014 sw r0,0x0014(r29)			Store 0 into Stack
00068500: afa00018 sw r0,0x0018(r29)			Store 0 into Stack
00068504: 0c023dc4 jal 0x0008f710			Palette Modification 
00068508: afa0001c sw r0,0x001c(r29)			Store 0 into Stack
0006850c: 26100001 addiu r16,r16,0x0001			0x1
00068510: 2a020010 slti r2,r16,0x0010			Set if 0x1 < 16
00068514: 1440ffe5 bne r2,r0,0x000684ac			Branch if so
00068518: 00000000 nop			
0006851c: 8fbf0028 lw r31,0x0028(r29)			Load Stack Pointer28
00068520: 8fb10024 lw r17,0x0024(r29)			Load Stack Pointer24
00068524: 8fb00020 lw r16,0x0020(r29)			Load Stack Pointer20
00068528: 27bd0030 addiu r29,r29,0x0030			Restore stack pointer
0006852c: 03e00008 jr r31			Jump to Address
00068530: 00000000 nop

Return locations

Battle.bin
00074e5c: 00074e2c - 00074e90
000761a4: 0007601c - 000761c8
00076274: 000761cc - 00076298
00076ce0: 00076c50 - 00076d80
00076d00
00077db0: 00077ca4 - 00077e18
00077dd8

< BATTLE.BIN Routines

< X/Y Data Gathering for Attacks?
Palette modification based on team >