Learn on hit 2
Revision as of 08:45, 14 May 2023 by RetroTypes (talk | contribs)
Parameters: #r4 = Unit data pointer?
0018e8ac: 27bdffd0 addiu r29,r29,0xffd0 0018e8b0: afbf002c sw r31,0x002c(r29) 0018e8b4: afb40028 sw r20,0x0028(r29) 0018e8b8: afb30024 sw r19,0x0024(r29) 0018e8bc: afb20020 sw r18,0x0020(r29) 0018e8c0: afb1001c sw r17,0x001c(r29) 0018e8c4: afb00018 sw r16,0x0018(r29) 0018e8c8: 90860003 lbu r6,0x0003(r4) #r6 = Job ID 0018e8cc: 90940012 lbu r20,0x0012(r4) #r20 = Primary skillset 0018e8d0: 28c2004a slti r2,r6,0x004a #Generic job check 0018e8d4: 10400002 beq r2,r0,0x0018e8e0 #Branch if generic job 0018e8d8: 24c6ffb6 addiu r6,r6,0xffb6 #r6 = Job ID - 0x4a 0018e8dc: 00003021 addu r6,r0,r0 #r6 = 0 (default to squire if unique job) 0018e8e0: 27a30010 addiu r3,r29,0x0010 #r3 = Modified stack pointer (r29 + 0x10) 0018e8e4: 00061040 sll r2,r6,0x01 #r2 = Job ID*2 0018e8e8: 00461021 addu r2,r2,r6 #r2 = Job ID*3 0018e8ec: 00441021 addu r2,r2,r4 #r2 = Job ID*3 + unit data 0018e8f0: 24450099 addiu r5,r2,0x0099 #r5 = Known abilities pointer? 0018e8f4: 27a70013 addiu r7,r29,0x0013 #r7 = Modified stack pointer (r29 + 0x13) Store Known Abilities Loop: 0018e8f8: 90a20000 lbu r2,0x0000(r5) #r2 = Load known abilities? 0018e8fc: 00000000 nop 0018e900: a0620000 sb r2,0x0000(r3) #Store original known abilities? 0018e904: 24630001 addiu r3,r3,0x0001 #Move stack pointer 0018e908: 0067102a slt r2,r3,r7 #Compare starting pointer to current pointer 0018e90c: 1440fffa bne r2,r0,0x0018e8f8 #Loop 3 times 0018e910: 24a50001 addiu r5,r5,0x0001 #r5 = Known abilities pointer + 1 0018e914: 00008021 addu r16,r0,r0 #r16 = Counter = 0 0018e918: 00061040 sll r2,r6,0x01 #r2 = Generic job ID*2 0018e91c: 00461021 addu r2,r2,r6 #r2 = Generic job ID*3 0018e920: 00441021 addu r2,r2,r4 #r2 = Generic job ID*3 + Unit data pointer 0018e924: 24530099 addiu r19,r2,0x0099 #r19 = Job's ability pointer 0018e928: 06010002 bgez r16,0x0018e934 #Branch if counter is positive 0018e92c: 02001821 addu r3,r16,r0 #r3 = Current counter value 0018e930: 26030007 addiu r3,r16,0x0007 #r3 = Current counter value + 7 (make positive) 0018e934: 000388c3 sra r17,r3,0x03 #r17 = Counter value / 8 0018e938: 001118c0 sll r3,r17,0x03 #r3 = Counter value (without 0x03 flag) 0018e93c: 02031823 subu r3,r16,r3 #r3 = Counter - counter without 0x03 flags (leaves only 0x03 flags of counter) 0018e940: 34040080 ori r4,r0,0x0080 #r4 = 0x80 0018e944: 03b11021 addu r2,r29,r17 #r2 = Stack pointer + (Counter value / 8) ? 0018e948: 90420010 lbu r2,0x0010(r2) #r2 = ?? 0018e94c: 00649007 srav r18,r4,r3 #r18 = ?? 0018e950: 00521024 and r2,r2,r18 #r2 = ?? 0018e954: 1440000c bne r2,r0,0x0018e988 #Branch if known? 0018e958: 328400ff andi r4,r20,0x00ff #r4 = Primary skillset 0018e95c: 0c01695a jal 0x0005a568 #Load Ability From Skillset routine 0018e960: 02002821 addu r5,r16,r0 #r5 = Current counter value 0018e964: 3c038019 lui r3,0x8019 0018e968: 84633d44 lh r3,0x3d44(r3) #r3 = Used ability ID 0018e96c: 3042ffff andi r2,r2,0xffff #r2 = Ability ID in current skillset at counter position 0018e970: 14430005 bne r2,r3,0x0018e988 #Branch if not used ability 0018e974: 02711821 addu r3,r19,r17 #r3 = (Counter / 8) + job's ability pointer 0018e978: 90620000 lbu r2,0x0000(r3) #r2 = Known abilities? 0018e97c: 00000000 nop 0018e980: 02421025 or r2,r18,r2 #r2 = ?? 0018e984: a0620000 sb r2,0x0000(r3) #Store ability learned? 0018e988: 26100001 addiu r16,r16,0x0001 #Counter ++ 0018e98c: 2a020018 slti r2,r16,0x0018 #Check all abilities 0018e990: 1440ffe5 bne r2,r0,0x0018e928 #Loop until all abilities checked 0018e994: 00000000 nop 0018e998: 8fbf002c lw r31,0x002c(r29) 0018e99c: 8fb40028 lw r20,0x0028(r29) 0018e9a0: 8fb30024 lw r19,0x0024(r29) 0018e9a4: 8fb20020 lw r18,0x0020(r29) 0018e9a8: 8fb1001c lw r17,0x001c(r29) 0018e9ac: 8fb00018 lw r16,0x0018(r29) 0018e9b0: 27bd0030 addiu r29,r29,0x0030 0018e9b4: 03e00008 jr r31 0018e9b8: 00000000 nop
Return Locations
00077a48: 000779a0 - 00077b54