Some targetability setting
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BATTLE.BIN : Some targetability setting ------------------------------------------------------------------------------------------------------- Parameters : Nothing Returns : Nothing Check some Team Conditions and Acting Unit Death Setence (see notes) - Enable or disable flag 0x40000000 at 0x801a0078 - Deals with AI Decision [Allied Target] flag (at 8019f3c4 + 0x182c + 0x07 + Unit Offset) - Deals With AI Data at 801a0d7f (aka 8019f3c4 + 0x19bb) --------------------------------------------------------------------------------------------------------- 00194570: 3c02801a lui r2,0x801a | 00194574: 8c4201f8 lw r2,0x01f8(r2) |Acting Unit's AI Decision Pointer 00194578: 27bdffd0 addiu r29,r29,-0x0030 | 0019457c: afbf002c sw r31,0x002c(r29) | 00194580: afb60028 sw r22,0x0028(r29) | 00194584: afb50024 sw r21,0x0024(r29) | 00194588: afb40020 sw r20,0x0020(r29) | 0019458c: afb3001c sw r19,0x001c(r29) | 00194590: afb20018 sw r18,0x0018(r29) | 00194594: afb10014 sw r17,0x0014(r29) | 00194598: afb00010 sw r16,0x0010(r29) | 0019459c: 3c01801a lui r1,0x801a | 001945a0: a0200d7f sb r0,0x0d7f(r1) |Initialize [0x801a0d7f] 8019f3c4 + 0x19bb 001945a4: 90420007 lbu r2,0x0007(r2) |Load AI Targeting Flags 2 001945a8: 3c16801a lui r22,0x801a | 001945ac: 26d6f3c4 addiu r22,r22,-0x0c3c |AI data pointer 0x8019f3c4 001945b0: 30420008 andi r2,r2,0x0008 |Check [Allied Target] - AI panic mod 001945b4: 14400009 bne r2,r0,0x001945dc #If Acting Unit Team is not in panic mod 001945b8: 3c03bfff lui r3,0xbfff | 001945bc: 3c02801a lui r2,0x801a | 001945c0: 8c420bbc lw r2,0x0bbc(r2) |Load Acting Unit Data pointer 001945c4: 00000000 nop | 001945c8: 9042005c lbu r2,0x005c(r2) |Load Acting unit Current Status 5 001945cc: 00000000 nop | 001945d0: 30420001 andi r2,r2,0x0001 |Check [Death sentence] 001945d4: 10400009 beq r2,r0,0x001945fc #Avoid Death Sentence/ Allied Target section 001945d8: 00009821 addu r19,r0,r0 |Initialize counter (Ally) AI Acting unit in panic mod or with Death Sentence 001945dc: 3c02801a lui r2,0x801a | 001945e0: 8c420078 lw r2,0x0078(r2) |Load target setting [0x801a0078] 8019f3c4 + 0xcb4 001945e4: 3463ffff ori r3,r3,0xffff | 001945e8: 00431024 and r2,r2,r3 |Disable [flag 0x4000000] 001945ec: 3c01801a lui r1,0x801a | 001945f0: ac220078 sw r2,0x0078(r1) |Disable [flag 0x4000000] at 0x801a0078 001945f4: 080651bc j 0x001946f0 >>Exit Routine 001945f8: 00000000 nop | Else : No Panic mod AND no [Death Sentence] 001945fc: 0000a821 addu r21,r0,r0 |[Enemy Flag] counter 00194600: 0000a021 addu r20,r0,r0 | 00194604: 00008021 addu r16,r0,r0 |Unit Counter (loop counter) 00194608: 00009021 addu r18,r0,r0 |Offset for Battle stats (+0x1c0 each iteration) 0019460c: 02c08821 addu r17,r22,r0 |AI decision pointer (+0x10 each iteration) @LOOP - through all units 00194610: 0c065b23 jal 0x00196c8c |-->Check if unit target type Returns r2 = 0x01 if Unit is non targetable 00194614: 02002021 addu r4,r16,r0 | 00194618: 1440000f bne r2,r0,0x00194658 #If Unit is Targetable /Else branch to Next Unit 0019461c: 00000000 nop | 00194620: 92221834 lbu r2,0x1834(r17) |Load this unit [Enemy Flag] 8019f3c4 + 0x182c + 0x08 + Unit offset 00194624: 00000000 nop | 00194628: 10400003 beq r2,r0,0x00194638 #If [Enemy flag] is ON 0019462c: 00000000 nop | 00194630: 08065196 j 0x00194658 >>Jump to Next Unit 00194634: 26b50001 addiu r21,r21,0x0001 |[Enemy Flag] counter + 1 Else : [Enemy flag] is OFF 00194638: 3c018019 lui r1,0x8019 | 0019463c: 00320821 addu r1,r1,r18 | 00194640: 90220926 lbu r2,0x0926(r1) |Load This unit Current Status 3 801908cc + 0x5A + Unit battle data offset 00194644: 00000000 nop | 00194648: 30420003 andi r2,r2,0x0003 |check [Frog] and [Critical] 0019464c: 10400002 beq r2,r0,0x00194658 #If This unit has [Frog] or [Critical] 00194650: 26730001 addiu r19,r19,0x0001 |Ally counter + 1 00194654: 26940001 addiu r20,r20,0x0001 |Ally with Frog/Critical counter + 1 00194658: 265201c0 addiu r18,r18,0x01c0 |Unit battle stats offset (+0x1c0) 0019465c: 26100001 addiu r16,r16,0x0001 |Unit counter +1 00194660: 2a020015 slti r2,r16,0x0015 |Check limit 00194664: 1440ffea bne r2,r0,0x00194610 Λ Loop 0x15 times 00194668: 26310010 addiu r17,r17,0x0010 |Unit AI decision offset (+0x10) 0019466c: 12740003 beq r19,r20,0x0019467c #If there is some Allies not critical nor frog 00194670: 2a620002 slti r2,r19,0x0002 | 00194674: 10400016 beq r2,r0,0x001946d0 #If Acting unit has only one ally 00194678: 34020001 ori r2,r0,0x0001 | 0019467c: 92c20e39 lbu r2,0x0e39(r22) #E |Load Acting Unit's Team 00194680: 00000000 nop | 00194684: 1040000d beq r2,r0,0x001946bc #Branch if Uncontrolled Blue (player unit) AI Team Panic Mod : One Ally left or All Teammates are frog or critical 00194688: 00008021 addu r16,r0,r0 |Initialize Unit counter 0019468c: 02c01821 addu r3,r22,r0 |AI data pointer 0x8019f3c4 @LOOP - through all units (Enable [AI panic mod] flag on all ally units) 00194690: 90621834 lbu r2,0x1834(r3) |Load [Enemy Flag] 00194694: 00000000 nop | 00194698: 14400005 bne r2,r0,0x001946b0 #If Unit has no [enemy flag] 0019469c: 26100001 addiu r16,r16,0x0001 |Unit counter + 1 001946a0: 90621833 lbu r2,0x1833(r3) |Load AI Targeting Flags 2 001946a4: 00000000 nop | 001946a8: 34420008 ori r2,r2,0x0008 |Enable [0x08] 001946ac: a0621833 sb r2,0x1833(r3) |Enable [Allied Target] flag on all unit 001946b0: 2a020015 slti r2,r16,0x0015 | 001946b4: 1440fff6 bne r2,r0,0x00194690 #Loop for all units 001946b8: 24630010 addiu r3,r3,0x0010 |AI decision offset All Team (AI or player)Panic Mod : One Ally left or All Teammates are frog or critical 001946bc: 3c03bfff lui r3,0xbfff | 001946c0: 8ec20cb4 lw r2,0x0cb4(r22) |Load Target Setting (0x801a0078) 8019f3c4 + 0xcb4 001946c4: 3463ffff ori r3,r3,0xffff | 001946c8: 080651bb j 0x001946ec >>Save and Exit 001946cc: 00431024 and r2,r2,r3 |Disable [0x40000000] at 0x801a0078 No Panic Mod - Check Nb of enemies 001946d0: 16a20003 bne r21,r2,0x001946e0 #If There's only one Enemy Left 001946d4: 3c034000 lui r3,0x4000 | 001946d8: 34020001 ori r2,r0,0x0001 | 001946dc: a2c219bb sb r2,0x19bb(r22) |Save to Unit targetable flag (Override Untargetable) 001946e0: 8ec20cb4 lw r2,0x0cb4(r22) |Same as 0x0078 001946e4: 00000000 nop | 001946e8: 00431025 or r2,r2,r3 |Enable 0x40000000 001946ec: aec20cb4 sw r2,0x0cb4(r22) |Enable [flag 0x4000000] at 0x801a0078 001946f0: 8fbf002c lw r31,0x002c(r29) END 001946f4: 8fb60028 lw r22,0x0028(r29) 001946f8: 8fb50024 lw r21,0x0024(r29) 001946fc: 8fb40020 lw r20,0x0020(r29) 00194700: 8fb3001c lw r19,0x001c(r29) 00194704: 8fb20018 lw r18,0x0018(r29) 00194708: 8fb10014 lw r17,0x0014(r29) 0019470c: 8fb00010 lw r16,0x0010(r29) 00194710: 27bd0030 addiu r29,r29,0x0030 00194714: 03e00008 jr r31 00194718: 00000000 nop
Notes
[Allied Target] flag (label in wiki) - From AI Decision : 8019f3c4 - 0x182c - 0x07 Set to 0x01 if : - Not Blue Team (AI only) - Acting Unit Teammates are all critical or Frog - Acting Unit has only one teammate left Flag 0x40000000 at 0x801a0078 - Enabled if Acting Unit has only One Foe Left - Disabled if : (Panic mod prevails on Last enemy mod ?) - Acting Unit has Death Sentence - Acting Unit has [Allied Target]flag One - Acting Unit has only one Teammate left - Acting Unit Teammates are all critical or Frog 801a0d7f : set to 0x01 if there is only one enemy left
Return Locations
BATTLE.BIN 00194060: Main_AI_action_setup