Splash: Set Secondary Effect Struct

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Revision as of 12:38, 16 March 2024 by Talcall (talk | contribs) (Talcall moved page Call palette routine 5 to Splash: Set Secondary Effect Struct)
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00068af4: 27bdffe8 addiu r29,r29,0xffe8
00068af8: afbf0010 sw r31,0x0010(r29)
00068afc: 0c01a288 jal 0x00068a20
00068b00: 3405000f ori r5,r0,0x000f
00068b04: 8fbf0010 lw r31,0x0010(r29)
00068b08: 27bd0018 addiu r29,r29,0x0018
00068b0c: 03e00008 jr r31
00068b10: 00000000 nop

Return locations

Battle.bin
0006babc: 0006ba38 - 0006bad4	Palette adjustment based on Tile Type

< BATTLE.BIN Routines

< Call palette routine 4
Call palette routine 6 >