See if ability should be used based on CT
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BATTLE.BIN : - See if ability should be used based on CT ------------------------------------------------------------------------------------------ Parameter : r4 = Unit ID Return : r2 = 0x00 if Unit Won't move before Ability CT ends r2 = 0x01 if Unit will get an active Turn before Ability CT ends ------------------------------------------------------------------------------------------ 0019f0d8: 27bdffe0 addiu r29,r29,-0x0020 | 0019f0dc: afb00010 sw r16,0x0010(r29) | 0019f0e0: 3c10801a lui r16,0x801a | 0019f0e4: 9210f3c5 lbu r16,-0x0c3b(r16) |Considered Ability CT 8019f3c4 + 0x01 0019f0e8: afb10014 sw r17,0x0014(r29) | 0019f0ec: 00808821 addu r17,r4,r0 |Preserve Unit ID 0019f0f0: 12000013 beq r16,r0,0x0019f140 #If Ability CT is null Exit Returns 0x00 0019f0f4: afbf0018 sw r31,0x0018(r29) | 0019f0f8: 001120c0 sll r4,r17,0x03 | 0019f0fc: 00912023 subu r4,r4,r17 | 0019f100: 00042180 sll r4,r4,0x06 |Unit ID * 0x1c0 0019f104: 3c028019 lui r2,0x8019 | 0019f108: 244208cc addiu r2,r2,0x08cc | 0019f10c: 0c0666e6 jal 0x00199b98 |-->Calculate Clockticks Until Unit Acts returns CT before Unit action 0019f110: 00822021 addu r4,r4,r2 |Send Unit Battle Data pointer ( 0x801908cc + Unit offset) 0019f114: 3c037fff lui r3,0x7fff | 0019f118: 3463ffff ori r3,r3,0xffff | 0019f11c: 10430008 beq r2,r3,0x0019f140 #If Unit will never get a Turn Exit Returns 0x00 0019f120: 0202102a slt r2,r16,r2 |0x1 if Ability CT < CT before Unit Turn 0019f124: 14400007 bne r2,r0,0x0019f144 #If Considered Unit won't get his turn before Abilty CT ends Exit Returns 0x00 0019f128: 00001021 addu r2,r0,r0 | Else : Considered Unit will get a Turn before end of Ability CT 0019f12c: 02002021 addu r4,r16,r0 |Send CT 0019f130: 0c067c57 jal 0x0019f15c |-->See_if_ability_should_be_used_based_on_CT returns 0x1 if Unit is active (wil get an active turn) 0019f134: 02202821 addu r5,r17,r0 |Send Unit ID 0019f138: 08067c51 j 0x0019f144 |Exit returns 0x00 if Unit is inactive else 0x01 0019f13c: 00000000 nop | 0019f140: 00001021 addu r2,r0,r0 0019f144: 8fbf0018 lw r31,0x0018(r29) 0019f148: 8fb10014 lw r17,0x0014(r29) 0019f14c: 8fb00010 lw r16,0x0010(r29) 0019f150: 27bd0020 addiu r29,r29,0x0020 0019f154: 03e00008 jr r31 0019f158: 00000000 nop
Returns Location
0019b1a0: AI_ability_use_control_routine 0019b208: AI_ability_use_control_routine 0019b878: AI_Targeting_Matrix_Analysis_(0019b7b8) 0019b930: AI_Targeting_Matrix_Analysis_(0019b7b8) 0019f08c: Set_unit_untargetable_based_on_19f0d8_routine