Identify Cross Sections Routine (Clone)
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BATTLE.BIN : - Cross Section Identification 2 ------------------------------------------------------------------------------------------ Parameter : Nothing Return : r2 = Nb of Targeted Tiles (some tiles might be disabled here) ------------------------------------------------------------------------------------------ 0017a64c: 00003021 addu r6,r0,r0 |Intialize Valid Tile counter 0017a650: 00002821 addu r5,r0,r0 |Initialize Tile Counter 0017a654: 3407003f ori r7,r0,0x003f |Cross Section Value 0017a658: 3c038019 lui r3,0x8019 | 0017a65c: 2463f8cc addiu r3,r3,-0x0734 |Prepare dynamic pointer to Tile data : 0x8018f8cc 0017a660: 3c048019 lui r4,0x8019 | 0017a664: 24842dd8 addiu r4,r4,0x2dd8 |Prepare dynamic pointer to Targetable Grid : 0x80192dd8 @LOOP - All tiles 0017a668: 90820001 lbu r2,0x0001(r4) |Green Flag 80192dd8 + 0x01 0017a66c: 00000000 nop | 0017a670: 1040000f beq r2,r0,0x0017a6b0 #If This Tile is targeted 0017a674: 00000000 nop | 0017a678: 90620006 lbu r2,0x0006(r3) |Load Tile Byte 0x06 0017a67c: 00000000 nop | 0017a680: 30420001 andi r2,r2,0x0001 |If Tile is Unselectable 0017a684: 1440000a bne r2,r0,0x0017a6b0 #If Tile is NOT Unselectable 0017a688: 00000000 nop | 0017a68c: 90620000 lbu r2,0x0000(r3) |Load Tile Terrain type 0017a690: 00000000 nop | 0017a694: 3042003f andi r2,r2,0x003f | 0017a698: 10470005 beq r2,r7,0x0017a6b0 #If This tile is NOT a cross section 0017a69c: 00000000 nop | 0017a6a0: 90620005 lbu r2,0x0005(r3) |Load Tile's byte 0x05 0017a6a4: 24c60001 addiu r6,r6,0x0001 |Valid Tile counter +1 0017a6a8: 0805e9af j 0x0017a6bc >>Avoid 0x40 disabling 0017a6ac: 34420040 ori r2,r2,0x0040 |Enable 0x40 Else : Untargeted / Unselectable / Cross section 0017a6b0: 90620005 lbu r2,0x0005(r3) |Load Tile's byte 0x05 0017a6b4: 00000000 nop | 0017a6b8: 304200bf andi r2,r2,0x00bf |Disable 0x40 0017a6bc: a0620005 sb r2,0x0005(r3) |Update Tile Byte 0x05 (with flag 0x40 if Targetable) 0017a6c0: 24630008 addiu r3,r3,0x0008 |Tile Data offset 0017a6c4: 24a50001 addiu r5,r5,0x0001 |Loop Counter++ 0017a6c8: 28a20200 slti r2,r5,0x0200 |If Loop Counter < 0x0200 0017a6cc: 1440ffe6 bne r2,r0,0x0017a668 Λ Loop 0x200 Times 0017a6d0: 24840005 addiu r4,r4,0x0005 |Targetable grid offset 0017a6d4: 03e00008 jr r31 | 0017a6d8: 00c01021 addu r2,r6,r0 |Returns Nb of Valid Tiles
Return locations
BATTLE.BIN 0017a4e4: Set_panels_affected_by_ability?