Ability Secondary Data: Math Abilities

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  • RAM location: 80061054.
  • Section contains data for 0x8 (8) Abilities (0x19E - 0x1A5).
  • Data length per Ability is 0x01 (1) byte.
  • Additional data for specific ability types exist in their own sections, noted below.
  • In FFTPatcher, these are at the bottom of the ability editor.

Data Structure

	0x00 - ID (Bitwise)
		0xX0 - First Math menu
			0x80 - CT
			0x40 - Level
			0x20 - Exp
			0x10 - Height
		0x0X - Second Math menu
			0x08 - Prime Number
			0x04 - 5
			0x02 - 4
			0x01 - 3

Related Data:

8005ebf0 - Ability Data - (0x8 bytes each)
8005fbf0 - Ability Secondary Data: Default Abilities - 0x000 to 0x16F (0xE bytes each)
80061010 - Ability Secondary Data: Item Abilities - 0x170 to 0x17D (0x1 bytes each)
80061020 - Ability Secondary Data: Throw Abilities - 0x17E to 0x189 (0x1 bytes each)
8006102c - Ability Secondary Data: Jump Abilities  - 0x18a to 0x195 (0x2 bytes each)
80061044 - Ability Secondary Data: Charge Abilities - 0x196 to 0x19D (0x2 bytes each)
80061054 - Ability Secondary Data: Math Abilities - 0x19E to 0x1A5 (0x1 bytes each)
8006105c - Ability Secondary Data: RSM Abilities - 0x1A6 to 0x1FF (0x1 bytes each)

See also