WLDCORE.BIN Data Tables
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WLDCORE.BIN Routines
8009ee50: Table for jump locations for each of the different world conditionals' code 0x00 80091380 0x01 Var= 800913f8 0x02 Var>= 800914bc 0x03 Var<= 80091518 0x04 HasUnit 80091574 0x05 800913a4 0x06 800913a4 0x07 800913a4 0x08 800913a4 0x09 800913a4 0x0A 800913a4 0x0B 800913a4 0x0C 80091630 0x0D 8009164c 0x0E Gil>= 80091668 0x0F Gil<= 800916dc 0x10 Date>= 80091750 0x11 Date<= 80091874 0x12 Casualties>= 800918f0 0x13 Casualties<= 80091964 0x14 80091388 0x15 80091388 0x16 80091380 0x17 800913c0 0x18 800913dc 0x19 LoadEvent 800919d8 0x1A Choice 80091a48 0x1B 800913a4 0x1C SetVar 80091ae4 0x1D Text 80091b18 0x1E DDEntry 80091b64 0x1F SetVar2 80091bf8 0x20 DrawPath 80091c68 0x21 ErasePath 80091cd8 0x22 DrawLocation 80091d48 0x23 EraseLocation 80091d88 0x24 FocusLocation 80091dc8 0x25 MCBrave>= 80091e84 0x26 MCBrave<= 80091f74 0x27 MCFaith>= 80091ff0 0x28 MCFaith<= 8009206c