4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%
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[4f] 0018a458: 27bdffe8 addiu r29,r29,0xffe8 0018a45c: afbf0010 sw r31,0x0010(r29) 0018a460: 0c062144 jal 0x 00188510 Physical Evade Calculation 0018a464: 00000000 nop 0018a468: 14400009 bne r2,r0,0x 0018a490 0018a46c: 00000000 nop 0018a470: 0c061760 jal 0x 00185d80 Get X and MA 0018a474: 00000000 nop 0018a478: 0c0622c5 jal 0x 00188b14 Hit Chance Calculation (Has superfluous checks for frog/berserk.) 0018a47c: 00000000 nop 0018a480: 14400003 bne r2,r0,0x 0018a490 0018a484: 00000000 nop 0018a488: 0c061b8a jal 0x 00186e28 Damage = Enemy maxHP - Enemy curHP 0018a48c: 00000000 nop 0018a490: 8fbf0010 lw r31,0x0010(r29) 0018a494: 27bd 0018 addiu r29,r29,0x 0018 0018a498: 03e00008 jr r31 0018a49c: 00000000 nop