0014a39c - 0014a3f4
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Parameters : r4 = Variable ID Returns : r2 = -0x01 if Variable is a word (ID < 0x80) r2 = Variable position in his word (ID from 0x80 to 0x3ff) r2 = new thread r16 value if Variable ID > 0x400 --------------------------------------------------------------------------- 0014a39c: 27bdffe8 addiu r29,r29,-0x0018 0014a3a0: afb00010 sw r16,0x0010(r29) 0014a3a4: 2410ffff addiu r16,r0,-0x0001 |r16 = -0x01 0014a3a8: 28820080 slti r2,r4,0x0080 |r2 = 0x01 if Variable ID < 0x80 0014a3ac: 1440000c bne r2,r0,0x0014a3e0 #If Variable is not a word (ID >= 0x80) 0014a3b0: afbf0014 sw r31,0x0014(r29) | 0014a3b4: 28820360 slti r2,r4,0x0360 |r2 = 0x01 if Variable < 0x360 0014a3b8: 10400003 beq r2,r0,0x0014a3c8 #If Variable < 0x360 (Variable length = 1 bit) 0014a3bc: 28820400 slti r2,r4,0x0400 |r2 = 1 if Variable ID <0x400 0014a3c0: 080528f8 j 0x0014a3e0 >>jump to nearly end 0014a3c4: 3090001f andi r16,r4,0x001f |r16 = Variable ID/32 reminder * 32 Variables per words : r16 = Variable position in his word 0014a3c8: 10400003 beq r2,r0,0x0014a3d8 #if r4 is between 0x360 and 0x3FF (variable length = 8 bits) 0014a3cc: 30820007 andi r2,r4,0x0007 |r2 = Variable ID/8 reminder 8 Variables per words (results will be 0 to 7) 0014a3d0: 080528f8 j 0x0014a3e0 >>Jump to nearly end 0014a3d4: 00028080 sll r16,r2,0x02 |r16 = r2 * 4 * Results will be 0 to 28 - r16 = Variable starting position in his word 0014a3d8: 0c053256 jal 0x0014c958 |-->0014c958_-_0014c990 Stop current running thread ans seek another one to run 0014a3dc: 00000000 nop | 0014a3e0: 02001021 addu r2,r16,r0 |Returns r2 0014a3e4: 8fbf0014 lw r31,0x0014(r29) END 0014a3e8: 8fb00010 lw r16,0x0010(r29) 0014a3ec: 27bd0018 addiu r29,r29,0x0018 0014a3f0: 03e00008 jr r31 0014a3f4: 00000000 nop nop
Return locations
Battle.bin 0014a090: Run_Script_Variable_Command 0014a0d8: Run_Script_Variable_Command