BlueRemoveUnit
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{99} BlueRemoveUnit
BlueRemoveUnit(xID,x00)
Remove a non-Charmed enemy team unit from the map with a blue hueing.
This differs from RemoveUnit in that it takes longer, so you can't Add another unit/sprite in immediately afterwards, and that a BlueRemoved unit will still award their War Trophies at the end.
See also: {3D} RemoveUnit ― {46} Erase ― {94} TeleportOut
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.