Elemental XA * YA
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No Parameters Returns r2 = 0x00 if Attacks Hits r2 = 0x01 if Attack is nullified because of elements Handles Elemental Damage modification (Weakness / Resistance / Nullification / Absorption / Weather) ------------------------------------------------------------------------------------------------- 0018877c: 27bdffe8 addiu r29,r29,-0x0018 00188780: afbf0010 sw r31,0x0010(r29) 00188784: 0c06195a jal 0x00186568 |-->XA * YA Calculation Multiply Ability XA and YA and store the result as HP damage 00188788: 00000000 nop | 0018878c: 0c061bb4 jal 0x00186ed0 |-->Weather Elemental effects +25% HP damage For Thunder and Ice or -25% damage For Fire according to the weather 00188790: 00000000 nop | 00188794: 0c061bfe jal 0x00186ff8 |-->Ability Elemental? Checks For Target Elemental resistance/Weakness - Deals with [Oil + Fire] and [Float + Earth] 00188798: 00000000 nop | 0018879c: 3c028019 lui r2,0x8019 | 001887a0: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 001887a4: 00000000 nop | 001887a8: 90420000 lbu r2,0x0000(r2) |r2 = TCA Hit flag (set to 0x00 if Attack is nullified because of elements) 001887ac: 00000000 nop | 001887b0: 2c420001 sltiu r2,r2,0x0001 |r2 = 0x01 if Attacks misses, 0x00 if Attack hits 001887b4: 8fbf0010 lw r31,0x0010(r29) END 001887b8: 27bd0018 addiu r29,r29,0x0018 001887bc: 03e00008 jr r31 001887c0: 00000000 nop
Returns locations
Battle.bin 00188984: Truth/Formula_5E-5F_Magical_damage 00188c74: Formula 04 : Magic Gun 00188dbc: Formula 08 : 08 Dmg F(MA*Y) 0018949c: Formula 1f : Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2)