Identify Cross Sections Routine
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Cross Section Identification 0017a5bc: 00003021 addu r6,r0,r0 r6 = 0 0017a5c0: 00002821 addu r5,r0,r0 r5 = 0 0017a5c4: 3407003f ori r7,r0,0x003f r7 = 0x003f 0017a5c8: 3c038019 lui r3,0x8019 0017a5cc: 2463f8cc addiu r3,r3,-0x0734 r3 = Tile Data (0x18f8cc) 0017a5d0: 3c048019 lui r4,0x8019 0017a5d4: 24842dd8 addiu r4,r4,0x2dd8 r4 = Tile Grid Data (0x192dd8) 0017a5d8: 90820000 lbu r2,0x0000(r4) r2 = Tile's Range 0017a5dc: 00000000 nop 0017a5e0: 1040000f beq r2,r0,0x0017a620 Branch if Range = 0 0017a5e4: 00000000 nop 0017a5e8: 90620006 lbu r2,0x0006(r3) r2 = Load Select/Targetable 0017a5ec: 00000000 nop 0017a5f0: 30420001 andi r2,r2,0x0001 If Tile is Unselectable 0017a5f4: 1440000a bne r2,r0,0x0017a620 Branch if True 0017a5f8: 00000000 nop 0017a5fc: 90620000 lbu r2,0x0000(r3) r2 = Load Cross Section 0017a600: 00000000 nop 0017a604: 3042003f andi r2,r2,0x003f If Cross Section 0017a608: 10470005 beq r2,r7,0x0017a620 Branch if True 0017a60c: 00000000 nop 0017a610: 90620005 lbu r2,0x0005(r3) r2 = Load 5th byte (?) 0017a614: 24c60001 addiu r6,r6,0x0001 r6++ 0017a618: 0805e98b j 0x0017a62c 0017a61c: 34420040 ori r2,r2,0x0040 r2 = 0x0040 0017a620: 90620005 lbu r2,0x0005(r3) r2 = Load 5th byte (?) 0017a624: 00000000 nop 0017a628: 304200bf andi r2,r2,0x00bf r2 = 0x00bf 0017a62c: a0620005 sb r2,0x0005(r3) Save 0x40 (Cross Section) or 0xbf 0017a630: 24630008 addiu r3,r3,0x0008 Next Tile 0017a634: 24a50001 addiu r5,r5,0x0001 r5++ 0017a638: 28a20200 slti r2,r5,0x0200 If r5 < 0x200 0017a63c: 1440ffe6 bne r2,r0,0x0017a5d8 Branch Back 0017a640: 24840005 addiu r4,r4,0x0005 Next Tile 0017a644: 03e00008 jr r31 0017a648: 00c01021 addu r2,r6,r0 r2 = 0x200