Inflict Status Event Command
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# ROUTINE: InflictStatus Event Command 80148e88: 27bdffd0 addiu r29,r29,-0x0030 80148e8c: 34040043 ori r4,r0,0x0043 # 0x43 80148e90: afbf0028 sw r31,0x0028(r29) 80148e94: afb50024 sw r21,0x0024(r29) 80148e98: afb40020 sw r20,0x0020(r29) 80148e9c: afb3001c sw r19,0x001c(r29) 80148ea0: afb20018 sw r18,0x0018(r29) 80148ea4: afb10014 sw r17,0x0014(r29) 80148ea8: 0c052752 jal 0x80149d48 # Set Thread Task ID (0x43); 80148eac: afb00010 sw r16,0x0010(r29) 80148eb0: 0c0532f0 jal 0x8014cbc0 # paramPtr = Get First Thread Parameter (); 80148eb4: 00000000 nop 80148eb8: 00408021 addu r16,r2,r0 # paramPtr 80148ebc: 0c05181e jal 0x80146078 # paramUnitID = Load Halfword (paramPtr); 80148ec0: 02002021 addu r4,r16,r0 80148ec4: 26040003 addiu r4,r16,0x0003 # paramPtr + 3 80148ec8: 00021400 sll r2,r2,0x10 80148ecc: 92120002 lbu r18,0x0002(r16) # paramStatusID = *(paramPtr + 2) 80148ed0: 0c05181e jal 0x80146078 # paramWaitCycles = Load Halfword (paramPtr + 3); 80148ed4: 00028c03 sra r17,r2,0x10 # paramUnitID 80148ed8: 02202021 addu r4,r17,r0 80148edc: 00021400 sll r2,r2,0x10 80148ee0: 0c04b72b jal 0x8012dcac # battleUnitIndex = Get Battle Unit Index By ENTD Unit ID (paramUnitID); 80148ee4: 0002ac03 sra r21,r2,0x10 # paramWaitCycles 80148ee8: 02202021 addu r4,r17,r0 80148eec: 0c04cc56 jal 0x80133158 # unitMiscID = Get misc ID (paramUnitID); 80148ef0: 0040a021 addu r20,r2,r0 # battleUnitIndex 80148ef4: 00409821 addu r19,r2,r0 # unitMiscID 80148ef8: 340207d0 ori r2,r0,0x07d0 # 2000 80148efc: 16620003 bne r19,r2,0x80148f0c # if (unitMiscID == 2000) { 80148f00: 00000000 nop 80148f04: 0c053256 jal 0x8014c958 # Stop Current Thread (); 80148f08: 00000000 nop # } 80148f0c: 3224ffff andi r4,r17,0xffff 80148f10: 0c052336 jal 0x80148cd8 # Process Unit Staged Status Data (paramUnitID, 0); 80148f14: 00002821 addu r5,r0,r0 80148f18: 0c0602bf jal 0x80180afc # unit = Get Unit's Data Pointer (battleUnitIndex); 80148f1c: 02802021 addu r4,r20,r0 80148f20: 00408021 addu r16,r2,r0 # unit 80148f24: 92020058 lbu r2,0x0058(r16) # unit.currentStatus[0] // 1st set 80148f28: 00000000 nop 80148f2c: 30420020 andi r2,r2,0x0020 # unit.currentStatus[0] & STATUS_DEAD 80148f30: 10400003 beq r2,r0,0x80148f40 # if (unit.currentStatus[0] & STATUS_DEAD) { 80148f34: 00000000 nop 80148f38: 080523d6 j 0x80148f58 80148f3c: 00001821 addu r3,r0,r0 # unitState = 0 # } else { 80148f40: 9202005a lbu r2,0x005a(r16) # unit.currentStatus[2] // 3rd set 80148f44: 00000000 nop 80148f48: 30420001 andi r2,r2,0x0001 # unit.currentStatus[2] & STATUS_CRITICAL 80148f4c: 10400002 beq r2,r0,0x80148f58 80148f50: 34030002 ori r3,r0,0x0002 # unitState = 2 # if (unit.currentStatus[2] & STATUS_CRITICAL) 80148f54: 34030001 ori r3,r0,0x0001 # unitState = 1 # } 80148f58: 34040002 ori r4,r0,0x0002 # 2 80148f5c: 16440016 bne r18,r4,0x80148fb8 80148f60: 34020001 ori r2,r0,0x0001 # 1 # if (paramStatusID == 2) { 80148f64: 02202021 addu r4,r17,r0 80148f68: 3405001f ori r5,r0,0x001f 80148f6c: 34060001 ori r6,r0,0x0001 80148f70: 0c052440 jal 0x80149100 # Inflict Unit Status By ENTD Unit ID (paramUnitID, 31, true, true); // Inflict Poison 80148f74: 34070001 ori r7,r0,0x0001 80148f78: 3c028017 lui r2,0x8017 80148f7c: 8c423c78 lw r2,0x3c78(r2) # *0x80173c78 80148f80: 34030003 ori r3,r0,0x0003 # 3 80148f84: 00541021 addu r2,r2,r20 # *0x80173c78 + battleUnitIndex 80148f88: a04303b1 sb r3,0x03b1(r2) # *(*0x80173c78 + battleUnitIndex + 0x3b1) = 3 80148f8c: 3c028009 lui r2,0x8009 80148f90: 2442bde4 addiu r2,r2,-0x421c # 0x8008bde4 80148f94: 3c018017 lui r1,0x8017 80148f98: ac223ca8 sw r2,0x3ca8(r1) # routine = 0x8008bde4 (Update Status/Sprite/Animation Display By Unit Misc ID (Wrapper Function)) 80148f9c: 0c0533ad jal 0x8014ceb4 # Call Inner Subroutine (unitMiscID); 80148fa0: 02602021 addu r4,r19,r0 80148fa4: 02602021 addu r4,r19,r0 80148fa8: 0c04b683 jal 0x8012da0c # Set Specific Unit Animation Value When Battle Init (unitMiscID, 24); // Set Critical Animation value 80148fac: 34050016 ori r5,r0,0x0016 80148fb0: 08052430 j 0x801490c0 80148fb4: 00000000 nop # } 80148fb8: 1642001a bne r18,r2,0x80149024 # else if (paramStatusID == 1) { 80148fbc: 34050005 ori r5,r0,0x0005 80148fc0: 02202021 addu r4,r17,r0 80148fc4: 00003021 addu r6,r0,r0 80148fc8: 0c052440 jal 0x80149100 # Inflict Unit Status By ENTD Unit ID (paramUnitID, 5, false, true); // Remove Dead 80148fcc: 34070001 ori r7,r0,0x0001 80148fd0: 02202021 addu r4,r17,r0 80148fd4: 34050010 ori r5,r0,0x0010 80148fd8: 00003021 addu r6,r0,r0 80148fdc: 0c052440 jal 0x80149100 # Inflict Unit Status By ENTD Unit ID (paramUnitID, 16, false, true); // Remove Critical 80148fe0: 34070001 ori r7,r0,0x0001 80148fe4: 02202021 addu r4,r17,r0 80148fe8: 34050006 ori r5,r0,0x0006 80148fec: 34060001 ori r6,r0,0x0001 80148ff0: 0c052440 jal 0x80149100 # Inflict Unit Status By ENTD Unit ID (paramUnitID, 6, true, true); // Inflict Crystal 80148ff4: 34070001 ori r7,r0,0x0001 80148ff8: 3c028017 lui r2,0x8017 80148ffc: 8c423c78 lw r2,0x3c78(r2) # *0x80173c78 80149000: 34030002 ori r3,r0,0x0002 # 2 80149004: 00541021 addu r2,r2,r20 # *0x80173c78 + battleUnitIndex 80149008: a04303b1 sb r3,0x03b1(r2) # *(*0x80173c78 + battleUnitIndex + 0x3b1) = 2 8014900c: 3c028009 lui r2,0x8009 80149010: 2442bde4 addiu r2,r2,-0x421c # 0x8008bde4 80149014: 3c018017 lui r1,0x8017 80149018: ac223ca8 sw r2,0x3ca8(r1) # routine = 0x8008bde4 (Update Status/Sprite/Animation Display By Unit Misc ID (Wrapper Function)) 8014901c: 0805242e j 0x801490b8 # Call Inner Subroutine (unitMiscID); 80149020: 02602021 addu r4,r19,r0 # } 80149024: 16400026 bne r18,r0,0x801490c0 # else if (paramStatusID == 0) { 80149028: 00000000 nop 8014902c: 1460001c bne r3,r0,0x801490a0 # if (unitState == 0) { // Unit has Dead status 80149030: 34050005 ori r5,r0,0x0005 80149034: 02202021 addu r4,r17,r0 80149038: 00003021 addu r6,r0,r0 8014903c: 34070001 ori r7,r0,0x0001 80149040: 3c028017 lui r2,0x8017 80149044: 8c423c78 lw r2,0x3c78(r2) # *0x80173c78 80149048: 34030001 ori r3,r0,0x0001 # 1 8014904c: 00541021 addu r2,r2,r20 # *0x80173c78 + battleUnitIndex 80149050: 0c052440 jal 0x80149100 # Inflict Unit Status By ENTD Unit ID (paramUnitID, 5, false, true); // Remove Dead 80149054: a04303b1 sb r3,0x03b1(r2) # *(0x80173c78 + battleUnitIndex + 0x3b1) = 1 80149058: 02202021 addu r4,r17,r0 8014905c: 34050010 ori r5,r0,0x0010 80149060: 34060001 ori r6,r0,0x0001 80149064: 34070001 ori r7,r0,0x0001 80149068: 34020001 ori r2,r0,0x0001 # 1 8014906c: 0c052440 jal 0x80149100 # Inflict Unit Status By ENTD Unit ID (paramUnitID, 16, true, true); // Inflict Critical 80149070: a6020028 sh r2,0x0028(r16) # unit.HP = 1 80149074: 3c028009 lui r2,0x8009 80149078: 2442bde4 addiu r2,r2,-0x421c # 0x8008bde4 8014907c: 3c018017 lui r1,0x8017 80149080: ac223ca8 sw r2,0x3ca8(r1) # routine = 0x8008bde4 (Update Status/Sprite/Animation Display By Unit Misc ID (Wrapper Function)) 80149084: 0c0533ad jal 0x8014ceb4 # Call Inner Subroutine (unitMiscID); 80149088: 02602021 addu r4,r19,r0 8014908c: 34020041 ori r2,r0,0x0041 # 65 80149090: 3c018016 lui r1,0x8016 80149094: ac225fb4 sw r2,0x5fb4(r1) # *0x80165fb4 = 65 80149098: 08052430 j 0x801490c0 8014909c: 00000000 nop # } else if (unitState == 2) { 801490a0: 14640007 bne r3,r4,0x801490c0 801490a4: 02602021 addu r4,r19,r0 801490a8: 3c028009 lui r2,0x8009 801490ac: 2442be04 addiu r2,r2,-0x41fc # 0x8008be04 801490b0: 3c018017 lui r1,0x8017 801490b4: ac223ca8 sw r2,0x3ca8(r1) # routine = 0x8008be04 (Set Animation Based On Unit Mounted State From Unit Misc ID) 801490b8: 0c0533ad jal 0x8014ceb4 # Call Inner Subroutine (unitMiscID); 801490bc: 00000000 nop # } # } 801490c0: 12a00003 beq r21,r0,0x801490d0 # if (paramWaitCycles != 0) { 801490c4: 00000000 nop 801490c8: 0c053216 jal 0x8014c858 # Wait (paramWaitCycles); 801490cc: 02a02021 addu r4,r21,r0 # } 801490d0: 0c053256 jal 0x8014c958 # Stop Current Thread (); 801490d4: 00000000 nop 801490d8: 8fbf0028 lw r31,0x0028(r29) 801490dc: 8fb50024 lw r21,0x0024(r29) 801490e0: 8fb40020 lw r20,0x0020(r29) 801490e4: 8fb3001c lw r19,0x001c(r29) 801490e8: 8fb20018 lw r18,0x0018(r29) 801490ec: 8fb10014 lw r17,0x0014(r29) 801490f0: 8fb00010 lw r16,0x0010(r29) 801490f4: 27bd0030 addiu r29,r29,0x0030 801490f8: 03e00008 jr r31 801490fc: 00000000 nop