Initialize Units Coordinates, Animation, Facing

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Initialize Units Coordinates, Animation, Facing 69e68:		00069e68 - 00069edc

	00081978: Store unit animation and facing value

00069e68: 27bdffe8 addiu r29,r29,0xffe8			
00069e6c: afb00010 sw r16,0x0010(r29)			Store 0x0 onto Stack
00069e70: 00808021 addu r16,r4,r0
00069e74: 3402003c ori r2,r0,0x003c			r2 = (0x3C) 60
00069e78: 3404003c ori r4,r0,0x003c			r4 = (0x3C) 60
00069e7c: afbf0014 sw r31,0x0014(r29)			Store 0x0 onto Stack
00069e80: 86050070 lh r5,0x0070(r16)			Load Current Facing? (/ 0x400 = facing)
00069e84: 02003021 addu r6,r16,r0
00069e88: 0c02065e jal 0x00081978			Store unit animation and facing value
00069e8c: a202007f sb r2,0x007f(r16)			Store ??
00069e90: 9203009c lbu r3,0x009c(r16)			Load Use 0x9d - 0x9f coordinates for initialization?
00069e94: 340200fe ori r2,r0,0x00fe			r2 = (0xFE) 254
00069e98: 14620006 bne r3,r2,0x00069eb4			Branch if Use 0x9d - 0x9f coordinates for initialization? != FE (254)
00069e9c: 00000000 nop
00069ea0: 9202009d lbu r2,0x009d(r16)			Load Unit's X Coordinate Initialization?
00069ea4: 9203009e lbu r3,0x009e(r16)			Load Unit's Y Coordinate Initialization?
00069ea8: 9204009f lbu r4,0x009f(r16)			Load  Unit's Map Level Initialization?
00069eac: 0801a7b1 j 0x00069ec4			
00069eb0: a2020080 sb r2,0x0080(r16)			Store Unit's X Coordinate (Current location?)
00069eb4: 9202007c lbu r2,0x007c(r16)			Load Unit's X Coordinate initialized to ENTD (current location?)
00069eb8: 9203007d lbu r3,0x007d(r16)			Load Unit's Y Coordinate
00069ebc: 9204007e lbu r4,0x007e(r16)			Load Unit's Map Level (0 = Floor 1, 1 = Floor 2)
00069ec0: a2020080 sb r2,0x0080(r16)			Store Unit's X Coordinate (Current location?)
00069ec4: a2030081 sb r3,0x0081(r16)			Store Unit's Y Coordinate
00069ec8: a2040082 sb r4,0x0082(r16)			Store Unit's Map Level + flags (with 0x83 byte)
00069ecc: 8fbf0014 lw r31,0x0014(r29)			Load Stack + 0x14
00069ed0: 8fb00010 lw r16,0x0010(r29)			Load Stack + 0x10
00069ed4: 27bd0018 addiu r29,r29,0x0018			
00069ed8: 03e00008 jr r31			Jump to Address
00069edc: 00000000 nop

Return locations

Battle.bin
0006d7cc: 0006d7c4 - 0006d7e0	Call Initialize Units Coordinates, Animation, Facing

< BATTLE.BIN Routines

< 00069dfc - 00069e64
Transfer Palette and store 0x7F in misc data >