MON Facing Angles

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LoadFrameWait(00,00)		#once again, calling this an animation is a slight stretch.
Front Facing, 01, 02
LoadFrameWait(02,00)		#monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy.
Back Facing, 03, 04
LoadFrameWait(04,00)		#no idea why though lmaoooo