MON Facing Angles
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None LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch.
Front Facing, 01, 02 LoadFrameWait(02,00) #monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy.
Back Facing, 03, 04 LoadFrameWait(04,00) #no idea why though lmaoooo