SpriteMove
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{3B} SpriteMove
SpriteMove(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+TIMER)
Moves Target Unit to specified coordinates relative to its starting position, ignoring the field and the units statistics such as Jump.
See Also: {11} UnitAnim ― {6F} WaitSpriteMove
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
X movement : Half-Word (signed)
Destination in X for the assigned unit based on current location. (00028) ~ 1 tile
Z movement : Half-Word (signed)
Destination in Z for the assigned unit based on current location. (00012) ~ 1 tile
Y movement : Half-Word (signed)
Destination in Y for the assigned unit based on current location. (00028) ~ 1 tile
Movement Type : Byte (hex)
- x00 = Normal
- x01 = Decelerate (end)
- x02 = Accelerate (start) & Decelerate (end)
- x03 = Accelerate (start)
Unknown : Byte (hex)
- x01 : ???
- x02 : ???
- x04 : ???
- x08 : ???
Time : Half-Word (signed)
Determines the time needed for the unit to reach destination in 1/60th of seconds
- +00060 = 1 second
- +00180 = 3 seconds
- +00900 = 15 seconds