T1 Mid Mod Unarmed
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Unarmed Mid fwd 5C04 LoadFrameWait(5C, 04) FFCD MoveBackward2() 5D08 LoadFrameWait(5D, 08) #armed reared all the way back here FFD400 PlayAttackSound(00) #woosh 5C02 LoadFrameWait(5C, 02) FFD1 MoveForward2() 6102 LoadFrameWait(61, 02) 6202 LoadFrameWait(62, 02) FFDE PostGenericAttack() FFD401 PlayAttackSound(01) 630E LoadFrameWait(63, 0E) 6302 LoadFrameWait(63, 02) #fist is against the target FFD6FE WeaponSheatheCheck2(-2) #loop until the damage fades 6202 LoadFrameWait(62, 02) 6104 LoadFrameWait(61, 04) FFFF PauseAnimation() #same comments apply for below. Unarmed Mid Bck 8D04 LoadFrameWait(8D, 04) FFCD MoveBackward2() 8E08 LoadFrameWait(8E, 08) #8E and 8D are identical. FFD400 PlayAttackSound(00) 8D02 LoadFrameWait(8D, 02) FFD1 MoveForward2() 9202 LoadFrameWait(92, 02) 9302 LoadFrameWait(93, 02) FFDE PostGenericAttack() FFD401 PlayAttackSound(01) 940E LoadFrameWait(94, 0E) 9402 LoadFrameWait(94, 02) FFD6FE WeaponSheatheCheck2(-2) 9302 LoadFrameWait(93, 02) 9204 LoadFrameWait(92, 04) FFFF PauseAnimation()