T1 Thrust Shield Recoil
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Front High SetLayerPriority(11) QueueSpriteAnim(01,3A) PlayAttackSound(01) LoadFrameWait(69,02) MoveBackward2() LoadFrameWait(69,04) MoveBackward2() LoadFrameWait(67,04) LoadFrameWait(68,08) MoveForward2() LoadFrameWait(68,0A) MoveForward2() LoadFrameWait(67,06) PauseAnimation()
Back High SetLayerPriority(0B) QueueSpriteAnim(01,3B) PlayAttackSound(01) LoadFrameWait(9A,02) MoveBackward2() LoadFrameWait(9A,04) MoveBackward2() LoadFrameWait(98,04) LoadFrameWait(99,08) MoveForward2() LoadFrameWait(99,0A) MoveForward2() LoadFrameWait(98,06) PauseAnimation()
Front Mid SetLayerPriority(11) QueueSpriteAnim(01,3C) PlayAttackSound(01) LoadFrameWait(69,02) MoveBackward2() LoadFrameWait(69,04) MoveBackward2() LoadFrameWait(67,04) LoadFrameWait(68,08) MoveForward2() LoadFrameWait(68,0A) MoveForward2() LoadFrameWait(67,06) PauseAnimation()
Back Mid SetLayerPriority(0B) QueueSpriteAnim(01,3D) PlayAttackSound(01) LoadFrameWait(9A,02) MoveBackward2() LoadFrameWait(9A,04) MoveBackward2() LoadFrameWait(98,04) LoadFrameWait(99,08) MoveForward2() LoadFrameWait(99,0A) MoveForward2() LoadFrameWait(98,06) PauseAnimation()
Front Low SetLayerPriority(11) QueueSpriteAnim(01,3E) PlayAttackSound(01) LoadFrameWait(6E,04) LoadFrameWait(6D,02) MoveBackward2() LoadFrameWait(6D,04) MoveBackward2() LoadFrameWait(67,04) LoadFrameWait(68,08) MoveForward2() LoadFrameWait(68,0A) MoveForward2() LoadFrameWait(67,06) PauseAnimation()
Back Low SetLayerPriority(0B) QueueSpriteAnim(01,3F) PlayAttackSound(01) LoadFrameWait(9F,04) LoadFrameWait(9E,02) MoveBackward2() LoadFrameWait(9E,04) MoveBackward2() LoadFrameWait(98,04) LoadFrameWait(99,08) MoveForward2() LoadFrameWait(99,0A) MoveForward2() LoadFrameWait(98,06) PauseAnimation()