WaitRotateUnit
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{64} WaitRotateUnit
WaitRotateUnit(xID,x00)
Waits for a unit to finish rotating/facing another unit before resuming.
See Also: {2C} FaceUnit2 ― {2D} RotateUnit ― {53} FaceUnit ― {65} WaitRotateAll
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.